void Start( ) { NodeManager.INIT_TAG tag = NodeManager.INIT_TAG.STAGE_SELECT_1; switch (_stage_num) { case 1: tag = NodeManager.INIT_TAG.STAGE_SELECT_1; break; case 2: tag = NodeManager.INIT_TAG.STAGE_SELECT_2; break; case 3: tag = NodeManager.INIT_TAG.STAGE_SELECT_3; break; case 4: tag = NodeManager.INIT_TAG.STAGE_SELECT_4; break; case 5: tag = NodeManager.INIT_TAG.STAGE_SELECT_5; break; case 6: tag = NodeManager.INIT_TAG.STAGE_SELECT_6; break; case 7: tag = NodeManager.INIT_TAG.STAGE_SELECT_7; break; case 8: tag = NodeManager.INIT_TAG.STAGE_SELECT_8; break; default: return; } NodeManager.inputValue(tag, ref _active); if (!_active) { this.gameObject.SetActive(false); } }
// 初期化関数 public void initialize(NodeManager.Property property) { inputComponent( ); _tag = property.tag; _use = property.use; changeName(_tag); changeValue(property.value); resetSlider(property.value); resetToggle(_use); }
private void changeName(NodeManager.INIT_TAG tag) { _parameter_name.text = tag.ToString( ); }