示例#1
0
        public CoachWindow()
        {
            ResourceDictionary Controls = new ResourceDictionary
            {
                Source = new Uri("pack://application:,,,/MahApps.Metro;component/Styles/Controls.xaml", UriKind.Absolute)
            };
            ResourceDictionary Fonts = new ResourceDictionary
            {
                Source = new Uri("pack://application:,,,/MahApps.Metro;component/Styles/Fonts.xaml", UriKind.Absolute)
            };
            ResourceDictionary Colors = new ResourceDictionary
            {
                Source = new Uri("pack://application:,,,/MahApps.Metro;component/Styles/Colors.xaml", UriKind.Absolute)
            };
            ResourceDictionary BlueAccent = new ResourceDictionary
            {
                Source = new Uri("pack://application:,,,/MahApps.Metro;component/Styles/Accents/Blue.xaml", UriKind.Absolute)
            };
            ResourceDictionary BaseLightAccent = new ResourceDictionary
            {
                Source = new Uri("pack://application:,,,/MahApps.Metro;component/Styles/Accents/BaseLight.xaml", UriKind.Absolute)
            };

            Application.Current.Resources.MergedDictionaries.Add(Fonts);
            Application.Current.Resources.MergedDictionaries.Add(Colors);
            Application.Current.Resources.MergedDictionaries.Add(BlueAccent);
            Application.Current.Resources.MergedDictionaries.Add(BaseLightAccent);
            Application.Current.Resources.MergedDictionaries.Add(Controls);

            InitializeComponent();
            textBox1.IsReadOnly = true;

            DataContext = new MainViewModel();

            minProb_procBar.Value = ValueReader.MinProbabilityToReplace;
            minProb_lbl.Content   = ValueReader.MinProbabilityToReplace + " %";

            ProbabilityCalculation probabilityCalculation = new ProbabilityCalculation();
            Tuple <int, float>     treeResult             = probabilityCalculation.GenerateTreeWhiteListDraw();

            realProb_procBar.Value = treeResult.Item2;
            realProb_lbl.Content   = treeResult.Item2;

            int normalMinionCount = MainLists.HandCards_BoardCards.Count(x => new NeutralMinion(x).minionBoardCard != null &&
                                                                         NeutralMinion.WouldTakeMinion(x) && !MainLists.whiteList.Contains(x.Id.ToString()));

            //less medium cards than actually having possible
            if (treeResult.Item1 /*prospective refused*/ < normalMinionCount)
            {
                int deltaReplaceCount = normalMinionCount - treeResult.Item1;

                int i = 1;
                // ReSharper disable once LoopCanBePartlyConvertedToQuery
                foreach (CardTemplate badCard in MainLists.HandCards_BoardCards.
                         Where(x => new NeutralMinion(x).minionBoardCard != null && NeutralMinion.WouldTakeMinion(x) &&
                               !MainLists.whiteList.Contains(x.Id.ToString())).
                         OrderBy(x => new NeutralMinion(x).thisCardValue).TakeWhile(x => i <= deltaReplaceCount))
                {
                    string cardString = badCard.Name + " (" + badCard.Id + ")";
                    textBox1.AppendText(cardString + "\n");
                    ++i;
                }

                replaceCount_info.Content = "...by being able to replace " + deltaReplaceCount + " cards in hand";
            }
        }
示例#2
0
        private void ManageNeutralMinion(Card card, int maxMana, List<Card> HandCards)
        {
            //<= max mana
            var boardCard = new BoardCard(card);

            #region normalChecks

            if (boardCard.ResultingBoardCard.Quality >= ValueReader.MinCardQualityToInstantAddMinion) //epic by default
                    chosenCards.Add(card);
                else if (boardCard.ResultingBoardCard.Cost <= ValueReader.MaxManaToInstantAddNeutralMinion) // min insta add cost
                    chosenCards.Add(card);
                else
                { //card quality not hight enough and mana to high too
                    if (!ValueReader.AttendMinionValue)
                        chosenCards.Add(card);
                    else if (boardCard.ResultingBoardCard.Cost >= ValueReader.MinManaCostToAttendValue)
                    {
                        if ((ValueReader.OnlyAddMinionIfHasEffect && boardCard.HasEffect) ||
                            !ValueReader.OnlyAddMinionIfHasEffect)
                        {
                            var minionCard = new NeutralMinion(card);
                            NeutralMinion.Value resultingMinNeutralMinionValue =
                                minionCard.BoardCard.IsMaxManaCard && ValueReader.IncreaseMinMinionValueIfMaxCost
                                ?
                                ValueReader.IncreasedMinNeutralMinionValue
                                :
                                ValueReader.MinNeutralMinionValue;

                            if (minionCard.CardValue >= resultingMinNeutralMinionValue)
                                chosenCards.Add(card);
                        }
                    }
                }

                #endregion normalChecks
        }
示例#3
0
        private void ManageNeutralMinion(Card card, int maxMana, List<Card> HandCards)
        {
            //<= max mana
            var boardCard = new BoardCard(card);

            if (boardCard.ResultingBoardCard.Quality >= ValueReader.MinCardQualityToInstantAddMinion) //epic by default
                chosenCards.Add(card);
            else if (boardCard.ResultingBoardCard.Cost <= ValueReader.MaxManaToInstantAddNeutralMinion) // min insta add cost
                chosenCards.Add(card);
            else
            { //card quality not hight enough and mana to high too
                if (!ValueReader.AttendMinionValue)
                    chosenCards.Add(card);
                else if (boardCard.ResultingBoardCard.Cost >= ValueReader.MinManaCostToAttendValue)
                {
                    if ((ValueReader.OnlyAddMinionIfHasEffect && boardCard.HasEffect) ||
                        !ValueReader.OnlyAddMinionIfHasEffect)
                    {
                        var minionCard = new NeutralMinion(card);
                        NeutralMinion.Value resultingMinNeutralMinionValue =
                            minionCard.BoardCard.IsMaxManaCard && ValueReader.IncreaseMinMinionValueIfMaxCost
                            ?
                            ValueReader.IncreasedMinNeutralMinionValue
                            :
                            ValueReader.MinNeutralMinionValue;

                        int X_Config_Drop = ValueReader.ValueIgnorer.GetDrop(ValueReader.Lines.X_Drop);
                        int Y_Config_Drop = ValueReader.ValueIgnorer.GetDrop(ValueReader.Lines.Y_Drop);
                        int Z_Config_Drop = ValueReader.ValueIgnorer.GetDrop(ValueReader.Lines.Z_Drop);

                        if (minionCard.CardValue >= resultingMinNeutralMinionValue)
                            chosenCards.Add(card);
                        else if (card.Cost == X_Config_Drop &&
                            HandCards.Count(x => new NeutralMinion(x).BoardCard != null && x.Cost == Y_Config_Drop) > 0 &&
                            HandCards.Count(x => new NeutralMinion(x).BoardCard != null && x.Cost <= Z_Config_Drop) > 0 &&
                            ValueReader.ValueIgnorer.IgnoreValueIfCardIsX_DropEtc)
                        {
                            //card is X drop and hand contain Y drop and Z drop (or below)
                            if (
                                !ValueReader.ValueIgnorer.MakeIgnoringOnlyIfNotBadEffect
                                ||
                                (ValueReader.ValueIgnorer.MakeIgnoringOnlyIfNotBadEffect &&
                                !CardProperties.HasBadEffect(card))
                                )
                                chosenCards.Add(card);
                        }
                    }
                }
            }
        }
示例#4
0
        private void ManageNeutralMinion(Card card, int maxMana, List<Card> HandCards)
        {
            //<= max mana
            var boardCard = new BoardCard(card);

            if (boardCard.ResultingBoardCard.Quality >= ValueReader.MinCardQualityToInstantAddMinion) //epic by default
                chosenCards.Add(card);
            else if (boardCard.ResultingBoardCard.Cost <= ValueReader.MaxManaToInstantAddNeutralMinion) // min insta add cost
                chosenCards.Add(card);
            else
            { //card quality not hight enough and mana to high too
                if (!ValueReader.AttendMinionValue)
                    chosenCards.Add(card);
                else if (boardCard.ResultingBoardCard.Cost >= ValueReader.MinManaCostToAttendValue)
                {
                    if ((ValueReader.OnlyAddMinionIfHasEffect && boardCard.HasEffect) ||
                        !ValueReader.OnlyAddMinionIfHasEffect)
                    {
                        var minionCard = new NeutralMinion(card);
                        NeutralMinion.Value resultingMinNeutralMinionValue =
                            minionCard.BoardCard.IsMaxManaCard && ValueReader.IncreaseMinMinionValueIfMaxCost
                            ?
                            ValueReader.IncreasedMinNeutralMinionValue
                            :
                            ValueReader.MinNeutralMinionValue;

                        int X_Config_Drop = ValueReader.ValueIgnorer.GetXDrop;

                        if (minionCard.CardValue >= resultingMinNeutralMinionValue)
                            chosenCards.Add(card);
                        else if (card.Cost == X_Config_Drop &&
                            HandCards.Count(x => new NeutralMinion(x).BoardCard != null && x.Cost == X_Config_Drop - 1) > 0 &&
                            HandCards.Count(x => new NeutralMinion(x).BoardCard != null && x.Cost == X_Config_Drop - 2) > 0 &&
                            ValueReader.ValueIgnorer.IgnoreValueIfCardIsX_DropEtc)
                        {
                            //card is X drop and hand contain "x - 1 drop" and "x - 2 drop"
                            if (
                                !ValueReader.ValueIgnorer.MakeIgnoringOnlyIfNotBadEffect
                                ||
                                (ValueReader.ValueIgnorer.MakeIgnoringOnlyIfNotBadEffect &&
                                !CardProperties.HasBadEffect(card))
                                )
                            {
                                //add x drop
                                chosenCards.Add(card);

                                //add BEST x - 1 drop and x - 2 drop
                                var bestX_1Drop =
                                    HandCards.Where(x => new NeutralMinion(x).BoardCard != null && x.Cost == X_Config_Drop - 1).
                                    OrderBy(x => new NeutralMinion(x).CardValue).First();
                                var bestX_2Drop =
                                    HandCards.Where(x => new NeutralMinion(x).BoardCard != null && x.Cost == X_Config_Drop - 2).
                                    OrderBy(x => new NeutralMinion(x).CardValue).First();

                                if (!chosenCards.Contains(bestX_1Drop))
                                {
                                    chosenCards.Add(bestX_1Drop);
                                    blackList.Add(bestX_1Drop.Name);
                                }

                                if (!chosenCards.Contains(bestX_2Drop))
                                {
                                    chosenCards.Add(bestX_2Drop);
                                    blackList.Add(bestX_2Drop.Name);
                                }
                            }
                        }
                    }
                }
            }
        }