示例#1
0
        public void ModelGradients3()
        {
            Matrix <double> in_hid = Matrix <double> .Build.DenseOfArray(
                new double[, ] {
                { 1 }, { 2 }
            }
                );

            Matrix <double> hid_class = Matrix <double> .Build.DenseOfArray(
                new double[, ] {
                { 1, 0 }, { 0, 1 }
            }
                );

            Matrix <double> input = Matrix <double> .Build.DenseOfArray(
                new double[, ] {
                { 1 }
            }
                );

            Matrix <double> target = Matrix <double> .Build.DenseOfArray(
                new double[, ] {
                { 1 }, { 0 }
            }
                );

            MutableTypes.Model        networkModel = new MutableTypes.Model(in_hid, hid_class);
            MutableTypes.NetworkState networkState = NetRun.RunNetwork(networkModel, input);

            MutableTypes.Model gradients = Training._getModelGradients(networkModel, networkState, target);

            double l1   = NetworkFunctions.Logistic(1);
            double l2   = NetworkFunctions.Logistic(2);
            double el1  = Math.Exp(l1);
            double el2  = Math.Exp(l2);
            double N    = el1 + el2;
            double el1N = el1 / N;
            double el2N = el2 / N;
            double ld1  = NetworkFunctions.LogisticDerivative_f_output(l1);
            double ld2  = NetworkFunctions.LogisticDerivative_f_output(l2);



            Matrix <double> hid_class_gradient_check = Matrix <double> .Build.DenseOfArray(
                new double[, ] {
                { l1 *(el1N - 1), l2 *(el1N - 1) }, { l1 *el2N, l2 *el2N }
            }
                );

            Matrix <double> in_hid_gradient_check = Matrix <double> .Build.DenseOfArray(
                new double[, ] {
                { ld1 *(el1N - 1) }, { ld2 *el2N }
            }
                );

            Assert.AreEqual(hid_class_gradient_check, gradients.HiddenToClassifier);
            Assert.AreEqual(in_hid_gradient_check, gradients.InputToHidden);
        }
        public void LoadInterfaces()
        {
            this.Interfaces.Clear();
            this.AllAttachednetworkInterfaces = NetworkInterface.GetAllNetworkInterfaces();

            foreach (NetworkInterface tmpInterface in this.AllAttachednetworkInterfaces)
            {
                if (tmpInterface.OperationalStatus != OperationalStatus.Up)
                {
                    continue;
                }

                if (tmpInterface.GetIPProperties() == null ||
                    tmpInterface.GetIPProperties().UnicastAddresses.Count <= 0)
                {
                    continue;
                }

                // Find entry with valid IPv4 address
                // Continue if no valid IP address and netmask is found
                UnicastIPAddressInformation ipAddress = this.DetermineIpAddress(tmpInterface);
                if (ipAddress?.IPv4Mask == null)
                {
                    continue;
                }

                // Append found interface with details to interface array
                try
                {
                    var newInterface = default(NetworkInterfaceConfig);
                    newInterface.IsUp          = true;
                    newInterface.Id            = tmpInterface.Id;
                    newInterface.Name          = tmpInterface.Name;
                    newInterface.Description   = tmpInterface.Description;
                    newInterface.IpAddress     = ipAddress.Address.ToString();
                    newInterface.MacAddress    = NetworkFunctions.GetMacByIp(ipAddress.Address.ToString());
                    newInterface.BroadcastAddr = NetworkFunctions.GetBroadcastAddress(ipAddress.Address, ipAddress.IPv4Mask).ToString();
                    newInterface.NetworkAddr   = NetworkFunctions.GetNetworkAddress(ipAddress.Address, ipAddress.IPv4Mask).ToString();
                    newInterface.DefaultGw     = this.DetermineGatewayIp(tmpInterface);
                    newInterface.GatewayMac    = NetworkFunctions.GetMacByIp(newInterface.DefaultGw);

                    this.Interfaces.Add(newInterface);
                }
                catch (Exception ex)
                {
                    LogCons.Inst.Write(LogLevel.Error, ex.Message);
                }
            }
        }
示例#3
0
        public void ModelGradients2()
        {
            Matrix <double> in_hid = Matrix <double> .Build.DenseOfArray(
                new double[, ] {
                { 1 }
            }
                );

            Matrix <double> hid_class = Matrix <double> .Build.DenseOfArray(
                new double[, ] {
                { 1 }, { 1 }
            }
                );

            Matrix <double> input = Matrix <double> .Build.DenseOfArray(
                new double[, ] {
                { 1 }
            }
                );

            Matrix <double> target = Matrix <double> .Build.DenseOfArray(
                new double[, ] {
                { 1 }, { 0 }
            }
                );

            MutableTypes.Model        networkModel = new MutableTypes.Model(in_hid, hid_class);
            MutableTypes.NetworkState networkState = NetRun.RunNetwork(networkModel, input);

            MutableTypes.Model gradients = Training._getModelGradients(networkModel, networkState, target);


            Matrix <double> hid_class_gradient_check = Matrix <double> .Build.DenseOfArray(
                new double[, ] {
                { -NetworkFunctions.Logistic(1) / 2 }, { NetworkFunctions.Logistic(1) / 2 }
            }
                );

            Matrix <double> in_hid_gradient_check = Matrix <double> .Build.DenseOfArray(
                new double[, ] {
                { 0 }
            }
                );

            Assert.AreEqual(hid_class_gradient_check, gradients.HiddenToClassifier);
            Assert.AreEqual(in_hid_gradient_check, gradients.InputToHidden);
        }
示例#4
0
    static public async Task CreateNewMatchAsync(string matchID = null)
    {
        if (matchID == null)
        {
            matchID = MatchID;
        }
        Debug.Log("Creating a new QUADCORE match in firebase with ID: " + matchID);

        var function = NetworkFunctions.GetHttpsCallable("addMatch");
        var data     = new Dictionary <string, object>();

        data["match_id"] = matchID;

        /*
         * data["players"] = new string[]
         * {
         *  "TestPlayer",
         *  null
         * };
         */
        dynamic result = await function.CallAsync(data);

        Debug.Log("Write result: " + result?.Data["result"]);
    }
 void Start()
 {
     instance = this;
 }
示例#6
0
 protected void checkStorageThread()
 {
     if (storageThread.NumChunks() > 0)
     {
         Chunk chunk = storageThread.DequeueChunk();
         Logger.Debug("EchoBackupService:checkStorageThread Finished archiving chunk.");
         //identify host(s) to send to.
         List <GuidAndIP> gai = NetworkFunctions.GetOnlineNodesIPAddresses();
         if (gai.Count < 2)
         {
             Logger.Warn("EchoBackupService:checkStorageThread not enough online hosts. hosts online: " + gai.Count);
         }
         //send chunk to hosts.
         List <Block> blocks   = new List <Block>();
         long         filesize = new FileInfo(chunk.Path()).Length;
         for (int i = 0; i < 2 && i < gai.Count; i++)
         {
             TcpClient    tc = new TcpClient(gai[i].ipAddress.ToString(), CommandServer.SERVER_PORT);
             ClientThread ct = new ClientThread(tc, false, this.guid);
             PushRequest  pr = new PushRequest(Node.GetIPAddress(), this.guid, MiscFunctions.Next());
             pr.Path         = chunk.Path();
             pr.FileSize     = filesize;
             pr.BackupNumber = chunk.BackupID();
             pr.ChunkNumber  = chunk.ChunkID();
             ct.EnqueueWork(pr);
             lock (clientThreads)
             {
                 clientThreads.Add(ct);
             }
             blocks.Add(new Block(this.guid.ToString(), gai[i].guid.ToString(), "bad storage path", filesize, MiscFunctions.DBDateAndTime()));
         }
         //do something with the index so we know about this backup
         //store files in BackupIndex
         IndexDatabase idb = new IndexDatabase();
         foreach (FileInChunk fic in chunk.Files())
         {
             BackupIndex bi       = new BackupIndex();
             string      fullpath = Path.Combine(chunk.BasePath(), fic.path);
             if (Directory.Exists(fullpath))
             {
                 continue;
             }
             bi.backupLevel      = 0;
             bi.dateAndTime      = MiscFunctions.DBDateAndTime();
             bi.firstBlockOffset = 0;
             bi.size             = new FileInfo(fullpath).Length;
             bi.sourceGUID       = this.guid.ToString();
             bi.sourcePath       = fullpath;
             //todo: we cannot insert multiple blocks for every file. that is what the index-to-block table is for
             //idb.InsertIndex(bi, blocks);
         }
         //store indexes in DB
     }
     if (storageThread.NumRecoverStructs() > 0)
     {
         RecoverResult rs = storageThread.DequeueRecoverResult();
         lock (recoverResults)
         {
             recoverResults.Enqueue(rs);
         }
     }
 }