示例#1
0
        /// <summary>
        /// Tries all 3Opt Moves for the neighbourhood of v1.
        /// </summary>
        /// <returns></returns>
        public bool Try3OptMoves(TSProblem problem, float[][] weights, Tour tour, int v1, out float delta)
        {
            // get v_2.
            var v2 = tour.GetNeigbour(v1);

            if (v2 < 0)
            {
                delta = 0;
                return(false);
            }

            var betweenV2V1 = tour.Between(v2, v1);
            //var weightV1V2 = weights[v1][v2];
            var weightV1V2 = weights.WeightWithoutTurns(v1, v2);

            if (DirectedHelper.ExtractId(v2) == problem.First && !problem.Last.HasValue)
            { // set to zero if not closed.
                weightV1V2 = 0;
            }
            int v3 = -1;
            NearestNeighbours neighbours = null;

            if (_nearestNeighbours)
            {
                neighbours = problem.GetNNearestNeighboursForward(10, DirectedHelper.ExtractId(v1));
            }

            foreach (int v4 in betweenV2V1)
            {
                if (v3 >= 0 && v3 != v1)
                {
                    var v4Id = DirectedHelper.ExtractId(v4);
                    if (!_nearestNeighbours ||
                        neighbours.Contains(v4Id))
                    {
                        //var weightV1V4 = weights[v1][v4];
                        var weightV1V4 = weights.WeightWithoutTurns(v1, v4);
                        //var weightV3V4 = weights[v3][v4];
                        var weightV3V4 = weights.WeightWithoutTurns(v3, v4);
                        if (v4Id == problem.First && !problem.Last.HasValue)
                        { // set to zero if not closed.
                            weightV1V4 = 0;
                            weightV3V4 = 0;
                        }
                        var weightV1V2PlusV3V4 = weightV1V2 + weightV3V4;
                        //var weightsV3 = weights[v3];
                        var weightsV3 = weights[DirectedHelper.ExtractDepartureId(v3)];
                        if (this.Try3OptMoves(problem, weights, tour, v1, v2, v3, weightsV3, v4, weightV1V2PlusV3V4, weightV1V4, out delta))
                        {
                            return(true);
                        }
                    }
                }
                v3 = v4;
            }
            delta = 0;
            return(false);
        }
示例#2
0
        /// <summary>
        /// Generate the nearest neighbour list.
        /// </summary>
        /// <returns></returns>
        public NearestNeighbours GetNNearestNeighboursBackward(int n, int id)
        {
            if (_backwardNearestNeighbours == null)
            { // not there yet, create.
                _backwardNearestNeighbours = new Dictionary <int, NearestNeighbours[]>();
            }
            NearestNeighbours[] nearestNeighbours = null;
            if (!_backwardNearestNeighbours.TryGetValue(n, out nearestNeighbours))
            { // not found for n, create.
                nearestNeighbours = new NearestNeighbours[this.Times.Length];
                _backwardNearestNeighbours.Add(n, nearestNeighbours);
            }
            var result = nearestNeighbours[id];

            if (result == null)
            { // not found, calculate.
                result = NearestNeighbours.BackwardDirected(this.Times, n, id);
                nearestNeighbours[id] = result;
            }
            return(result);
        }
示例#3
0
        /// <summary>
        /// Generate the nearest neighbour list.
        /// </summary>
        /// <returns></returns>
        public NearestNeighbours GetNNearestNeighboursForward(int n, int customer)
        {
            if (_forwardNearestNeighbours == null)
            { // not there yet, create.
                _forwardNearestNeighbours = new Dictionary <int, NearestNeighbours[]>();
            }
            NearestNeighbours[] nearestNeighbours = null;
            if (!_forwardNearestNeighbours.TryGetValue(n, out nearestNeighbours))
            { // not found for n, create.
                nearestNeighbours = new NearestNeighbours[this.Weights.Length];
                _forwardNearestNeighbours.Add(n, nearestNeighbours);
            }
            var result = nearestNeighbours[customer];

            if (result == null)
            { // not found, calculate.
                result = NearestNeighbours.Forward(this.Weights, n, customer);
                nearestNeighbours[customer] = result;
            }
            return(result);
        }