public void OnWorldCharacterRenameRequestPacketReceive(GamePacketReceiveEvent e)
        {
            if (e.Packet is WorldCharacterRenameRequestPacket)
            {
                WorldCharacterRenameRequestPacket request = (WorldCharacterRenameRequestPacket)e.Packet;

                Session session = Server.Instance.SessionManager.GetSession(e.SourceAddress, e.SourcePort);

                if (session != null)
                {
                    Server.Instance.Scheduler.RunTaskAsync(

                        () =>
                    {
                        ClientCharacterRenameResponsePacket response = new ClientCharacterRenameResponsePacket();

                        response.CharacterRenameResult = CharacterRenameResult.DenyInvalidCustomName;

                        string oldName              = String.Empty;
                        string newName              = request.NewName;
                        long characterId            = request.CharacterId;
                        CharacterInfo characterInfo = null;

                        MySqlHandle mySqlHandle = Server.Instance.DatabaseManager.GetMySqlHandle();

                        try
                        {
                            mySqlHandle.Open();

                            List <CharacterInfo> characterInfos = mySqlHandle.CharactersGetCharacterInfos(session.ActiveAccountInfo.AccountId);

                            for (int i = 0; i < characterInfos.Count && characterInfo == null; i++)
                            {
                                if (characterInfos[i].CharacterId == characterId)
                                {
                                    characterInfo = characterInfos[i];
                                }
                            }

                            if (characterInfo != null)
                            {
                                oldName = characterInfo.Name;

                                bool success = mySqlHandle.CharactersSetPendingName(characterId, newName);

                                if (success)
                                {
                                    response.CharacterRenameResult = CharacterRenameResult.Allow;
                                }
                                else
                                {
                                    response.CharacterRenameResult = CharacterRenameResult.DenyCustomNameTaken;

                                    mySqlHandle.CharactersUpdateLastLogout(characterId);
                                }
                            }

                            mySqlHandle.Close();
                        }
                        catch (Exception exc)
                        {
                            Server.Instance.LogDatabaseError(exc);
                        }

                        mySqlHandle.Free();

                        Server.Instance.SendGamePacket(response, ClientPacketId.MSG_CLIENT_CHARACTER_RENAME_RESPONSE, e.SourceAddress, e.SourcePort);

                        Server.Instance.Scheduler.RunTask(() => Server.Instance.EventManager.Publish(new CharacterListRequestEvent(session)));

                        Server.Instance.Logger.Log("A client requested to rename a character. address=" + e.SourceAddress + " port=" + e.SourcePort + " oldName=" + oldName + " newName=" + newName + " isOwnedByRequester=" + (characterInfo != null));

                        if (characterInfo != null)
                        {
                            GeneralDisconnectNotifyPacket dcPacket = new GeneralDisconnectNotifyPacket();

                            dcPacket.DisconnectReason = DisconnectReason.CharacterNotFound;

                            Server.Instance.SendGamePacket(dcPacket, GeneralPacketId.MSG_SERVER_DISCONNECT_NOTIFY, e.SourceAddress, e.SourcePort);
                        }
                    }

                        );
                }
            }
        }