protected override void UnloadData() { Debug.Assert(m_pool.ActiveCount == 0, "There are voxel geometry cells which were not returned to the pool."); Debug.Assert(m_pool.BaseCapacity == m_pool.Capacity, "Voxel geometry cells needed to be allocated for this scene. Consider increasing pool capacity."); m_pool.TrimToBaseCapacity(); }
public void Unload() { Debug.Assert(m_pool.ActiveCount == 0, "There are voxel cell contents which were not returned to the pool."); m_pool.TrimToBaseCapacity(); }