public void Set(MyObjectBuilderType? itemTypeId) { Clear(); m_obType = itemTypeId; }
public void Clear() { m_all = false; m_obType = null; m_constraint = null; }
public void Set(MyObjectBuilderType?itemTypeId) { Clear(); m_obType = itemTypeId; }
public static bool PullAllRequest(IMyConveyorEndpointBlock start, MyInventory destinationInventory, long playerId, MyObjectBuilderType?typeId = null) { SetTraversalPlayerId(playerId); m_tmpRequestedItemSet.Set(typeId); bool ret = ItemPullAll(start, destinationInventory); m_tmpRequestedItemSet.Clear(); return(ret); }