// Toggles mute of the game audio public void ToggleMute() { MusicManagaer musicMan = FindObjectOfType <MusicManagaer>(); musicMan.gameObject.GetComponentInChildren <AudioSource>().mute = !musicMan.gameObject.GetComponentInChildren <AudioSource>().mute; }
void Awake() { if (MusicMan == null) { MusicMan = this; DontDestroyOnLoad(this.gameObject); } else { Destroy(this.gameObject); } }