public static void LookAtOverride() { if (Selection.gameObjects.Length < 2) { return; } MoveUtilities.LookAt(MoveUtilities.FirstSelected(), Vector3.zero, new Axis[0]); }
public void We_Can_Simulate_DiagRightUpMove_Correctly() { var sut = new MoveUtilities(); var response = sut.DiagRightUpMove(1, 1, PhonePad); Assert.AreEqual(1, response.Count); Assert.AreEqual(0, response[0].NewY); Assert.AreEqual(2, response[0].NewX); }
public void We_Can_Simulate_Straight_Left_Move_Correctly() { var sut = new MoveUtilities(); var response = sut.StraightLeftMove(1, 1, PhonePad); Assert.AreEqual(1, response.Count); Assert.AreEqual(1, response[0].NewY); Assert.AreEqual(0, response[0].NewX); }
public void We_Can_Simulate_DiagRightUpMoveInfinity_Correctly() { var sut = new MoveUtilities(); var response = sut.DiagRightUpMoveInfinity(0, 3, PhonePad, new System.Collections.Generic.List <Move>()); Assert.AreEqual(3, response.Count); Assert.AreEqual(1, response[0].NewY); Assert.AreEqual(2, response[0].NewX); }
//Still need to add functionality to determine whether tile is accessible under certain unit conditions. /// <summary> /// Uses DFS to find all accessible tile indexes in range of start position on map. /// </summary> /// <param name="start">Start position.</param> /// <param name="range">Range to limit search to.</param> /// <returns>Returns hashset containing all accessible tile indexes in range of start position.</returns> public HashSet <Vector3Int> getAccessibleTileIndexes(Vector3Int start, int range) { if (Map.containsIndex(start)) { Debug.LogWarning("Index " + start + " is not in map."); return(null); } HashSet <Vector3Int> visited = new HashSet <Vector3Int>(); Stack <Vector3Int> stack = new Stack <Vector3Int>(); stack.Push(start); while (stack.Count > 0) { Vector3Int current = stack.Pop(); if (visited.Contains(current)) { continue; } visited.Add(current); if (MoveUtilities.HorizontalDistanceBetweenIndexes(start, current) < range) { foreach (Vector3Int direction in directions) { Vector3Int neighbor = current + direction; if (!visited.Contains(neighbor) && Map.containsIndex(neighbor)) { stack.Push(neighbor); } } } } return(visited); }
public static void CenterPivot() { MoveUtilities.MovePivotToChildrenCenter(); }
public static void ResetRotations() { MoveUtilities.ResetRotations(); }
public static void ResetTransforms() { MoveUtilities.ResetTransforms(); }
public static void CopyTransform() { MoveUtilities.CopyTransform(); }
public static void CopyRotation() { MoveUtilities.CopyRotation(); }
public static void CopyTransform() { MoveUtilities.CopyTransform(DefaultValuesUtilities.DefaultFirstGameObjectSelected()); }
public static void CopyRotation() { MoveUtilities.CopyRotation(DefaultValuesUtilities.DefaultFirstGameObjectSelected()); }