void Start() { i_move = GetComponent<MoveControler>(); i_anim = GetComponent<AnimatorControler>(); i_attack = GetComponent<AttackControler>(); i_anim.setState(StatePlayer.falling); }
void Start() { this.a_animatorControler = GetComponent<AnimatorControler>(); this.a_moveControler = GetComponent<MoveControler>(); this.isAttack = false; this.otherAttack = false; }