protected virtual void OnModeChanged(EventArgs e) { if (ModeChanged != null) { ModeChanged.Invoke(this, e); } }
private void OnModeChanged() { if (ModeChanged != null) { ModeChanged.Invoke(this, EventArgs.Empty); } }
public async Task SetModeAsync(TimeFormatterMode mode) { await _localStorage.SetAsync(_storageKey, mode.ToString()); Mode = mode; ModeChanged?.Invoke(); }
private void RadioButton_Checked(object sender, RoutedEventArgs e) { switch ((sender as RadioButton).Name) { case "StartPoint": { ModeChanged?.Invoke(null, new ModeEventArgs() { Mode = ModePoint.StartPoint }); } break; case "BlockPoint": { ModeChanged?.Invoke(null, new ModeEventArgs() { Mode = ModePoint.BlockPoint }); } break; case "EndPoint": { ModeChanged?.Invoke(null, new ModeEventArgs() { Mode = ModePoint.EndPoint }); } break; case "Shortest": { BackPathType = BackPathType.Shortest; } break; case "Reversed": { BackPathType = BackPathType.Reversed; } break; } }
private void modeChanged(Screen newScreen) { //central game mode change logic. if ((newScreen as OsuScreen)?.ShowOverlays != true) { Toolbar.State = Visibility.Hidden; musicController.State = Visibility.Hidden; chat.State = Visibility.Hidden; } else { Toolbar.State = Visibility.Visible; } if (newScreen is MainMenu) { Cursor.FadeIn(100); } ModeChanged?.Invoke(newScreen); if (newScreen == null) { Exit(); } }
public static void OnModeChanged() { #if DEBUG Debug.Log($"[RCSBA EVENT]: Mode changed to {RCSBuildAid.Mode}"); #endif ModeChanged?.Invoke(RCSBuildAid.Mode); }
private void SetMode(EditorMode input) { if (Mode != input) { Mode = input; ModeChanged?.Invoke(); } }
private void OnModeChanged(IntPtr hWnd, IntPtr hRgb, RGBMODECHANGEDINFO modeChangedInfo, IntPtr userData) { lock (_handlerLock) { var e = new RgbEasyModeChangedEventArgs(hWnd, this, modeChangedInfo, userData); ModeChanged?.Invoke(this, e); } }
public static void ChangeMode(GlobalGraphicsMode mode) { if (!FSOEnvironment.Enable3D) { return; } _Mode = mode; ModeChanged?.Invoke(mode); }
public void OnModeChanged(ChatMode oValue, ChatMode nValue) { ModeChanged?.Invoke(this, EventArgs.Empty); if (ChatModeButton != null) { ChatModeButton.Label.Text = Mode.ToString(); } }
public void SetEditMode(bool mode) { Mode = mode ? MenuMode.Record : MenuMode.Replay; foreach (Transform item in ItemParent.transform) { item.gameObject.GetComponent <MenuItemController>().SetMode(mode); } ModeChanged?.Invoke(this, new ModeChangedEventArgs(Mode)); }
public void Parse(Line line) { var match = _modeRegex.Match(line.Text); if (match.Success) { var currentMode = GetMode(match.Groups["curr"].Value); var previousMode = GetMode(match.Groups["prev"].Value); ModeChanged?.Invoke(new ModeChangedEventArgs(currentMode, previousMode)); } else if (line.Text.Contains("Gameplay.Start")) { GameplayStart?.Invoke(); } }
private void sensor_ModeChanged(object sender, ModeChangedEventArgs e) { ModeChanged?.Invoke(sender, e); var sensorsWithReceiveModeChangedSupport = _sensors.Where(x => x as IReceiveModeChanged != null).Select(x => (IReceiveModeChanged)x).ToList(); foreach (var sensor in sensorsWithReceiveModeChangedSupport) { bool sensorIsSender = sender.GetType().Name == sensor.GetType().Name; if (!sensorIsSender) { sensor.OnModeHasChanged(sender, e); } } }
public void OnModeChanged(ChatMode oValue, ChatMode nValue) { ModeChanged?.Invoke(this, EventArgs.Empty); if (ChatModeButton != null) { ChatModeButton.Label.Text = Mode.ToString(); } switch (Mode) { case ChatMode.Local: ChatModeButton.Label.Text = "本地"; break; case ChatMode.Shout: ChatModeButton.Label.Text = "喊话"; break; case ChatMode.Whisper: ChatModeButton.Label.Text = "私聊"; break; case ChatMode.Group: ChatModeButton.Label.Text = "组队"; break; case ChatMode.Guild: ChatModeButton.Label.Text = "行会"; break; case ChatMode.Global: ChatModeButton.Label.Text = "全服"; break; case ChatMode.Observer: ChatModeButton.Label.Text = "观察"; break; } }
public void SetMode(UIMainPanelMode mode) { if (mode == Mode) { return; } Mode = mode; Game.LotControl.World.State.BuildMode = 0; switch (mode) { case UIMainPanelMode.LIVE: Switcher.InitCategories(LiveCategories); break; case UIMainPanelMode.BUY: Switcher.InitCategories(BuyCategories); Game.LotControl.World.State.BuildMode = 1; break; case UIMainPanelMode.BUILD: Switcher.InitCategories(BuildCategories); Game.LotControl.World.State.BuildMode = 2; break; case UIMainPanelMode.OPTIONS: Switcher.InitCategories(OptionsCategories); break; } var live = (mode == UIMainPanelMode.LIVE); Game.LotControl.LiveMode = live; HideButton.Visible = live; ModeChanged?.Invoke(mode); }
private void NotifyModeChanged(vsIDEMode lastmode) { Console.WriteLine("Mode: " + ((DTE)Package.GetGlobalService(typeof(DTE))).Mode); DesignerKiller.KillAllDesigners(); ModeChanged?.Invoke(); }
private void OnStateChanged(Mode newMode) { ModeChanged?.Invoke(newMode); }
private void SetMode(MultiModeEditorCommandBarMode newMode) { switch (_currentMode) { case MultiModeEditorCommandBarMode.Normal: PrimaryCommands.Remove(_newButton); PrimaryCommands.Remove(_selectButton); PrimaryCommands.Remove(_reorderButton); PrimaryCommands.Remove(_playButton); break; case MultiModeEditorCommandBarMode.Reorder: PrimaryCommands.Remove(_finishedReorderingButton); break; case MultiModeEditorCommandBarMode.Select: PrimaryCommands.Remove(_deleteButton); PrimaryCommands.Remove(_copyButton); PrimaryCommands.Remove(_cancelSelectionButton); break; default: throw new ArgumentOutOfRangeException(); } switch (newMode) { case MultiModeEditorCommandBarMode.Normal: PrimaryCommands.Add(_newButton); PrimaryCommands.Add(_selectButton); if (TargetType == AppBarTargetType.Object) { PrimaryCommands.Add(_reorderButton); } PrimaryCommands.Add(_playButton); _playButton.IsEnabled = true; break; case MultiModeEditorCommandBarMode.Reorder: PrimaryCommands.Add(_finishedReorderingButton); _playButton.IsEnabled = false; break; case MultiModeEditorCommandBarMode.Select: PrimaryCommands.Add(_deleteButton); PrimaryCommands.Add(_copyButton); PrimaryCommands.Add(_cancelSelectionButton); _playButton.IsEnabled = false; break; default: throw new ArgumentOutOfRangeException("newMode"); } _currentMode = newMode; if (ModeChanged != null) { Mode = newMode; ModeChanged.Invoke(newMode); } }
//--------------------------------------------------------------------------- private void OnModeChanged(T mode) { ModeChanged?.Invoke(mode); }
private void OnChanged() { ModeChanged.Invoke(this, EventArgs.Empty); }
public void ChangeMode(Mode mode) { CurrentMode = mode; ShowPane(); ModeChanged?.Invoke(mode); }
private void _trayIcon_ModeOnClick(object sender, ModeOnClickEventArgs e) { ModeChanged?.Invoke(this, new ModeChangedEventArgs("", e.Mode)); }
protected virtual void OnModeChanged(EventArgs e) { ModeChanged?.Invoke(this, e); }
void UpdateMode() { // Don't bother running this logic until after we hit OnApplyTemplate. if (!m_loaded) { return; } double controlWidth = ActualWidth; double controlHeight = ActualHeight; ViewMode newMode = (PanePriority == TwoPaneViewPriority.Pane1) ? ViewMode.Pane1Only : ViewMode.Pane2Only; // Calculate new mode DisplayRegionHelperInfo info = DisplayRegionHelper.GetRegionInfo(); Rect rcControl = GetControlRect(); bool isInMultipleRegions = IsInMultipleRegions(info, rcControl); if (isInMultipleRegions) { if (info.Mode == TwoPaneViewMode.Wide) { // Regions are laid out horizontally if (WideModeConfiguration != TwoPaneViewWideModeConfiguration.SinglePane) { newMode = (WideModeConfiguration == TwoPaneViewWideModeConfiguration.LeftRight) ? ViewMode.LeftRight : ViewMode.RightLeft; } } else if (info.Mode == TwoPaneViewMode.Tall) { // Regions are laid out vertically if (TallModeConfiguration != TwoPaneViewTallModeConfiguration.SinglePane) { newMode = (TallModeConfiguration == TwoPaneViewTallModeConfiguration.TopBottom) ? ViewMode.TopBottom : ViewMode.BottomTop; } } } else { // One region if (controlWidth > MinWideModeWidth && WideModeConfiguration != TwoPaneViewWideModeConfiguration.SinglePane) { // Split horizontally newMode = (WideModeConfiguration == TwoPaneViewWideModeConfiguration.LeftRight) ? ViewMode.LeftRight : ViewMode.RightLeft; } else if (controlHeight > MinTallModeHeight && TallModeConfiguration != TwoPaneViewTallModeConfiguration.SinglePane) { // Split vertically newMode = (TallModeConfiguration == TwoPaneViewTallModeConfiguration.TopBottom) ? ViewMode.TopBottom : ViewMode.BottomTop; } } // Update row/column sizes (this may need to happen even if the mode doesn't change) UpdateRowsColumns(newMode, info, rcControl); // Update mode if necessary if (newMode != m_currentMode) { m_currentMode = newMode; TwoPaneViewMode newViewMode = TwoPaneViewMode.SinglePane; switch (m_currentMode) { case ViewMode.Pane1Only: VisualStateManager.GoToState(this, "ViewMode_OneOnly", true); break; case ViewMode.Pane2Only: VisualStateManager.GoToState(this, "ViewMode_TwoOnly", true); break; case ViewMode.LeftRight: VisualStateManager.GoToState(this, "ViewMode_LeftRight", true); newViewMode = TwoPaneViewMode.Wide; break; case ViewMode.RightLeft: VisualStateManager.GoToState(this, "ViewMode_RightLeft", true); newViewMode = TwoPaneViewMode.Wide; break; case ViewMode.TopBottom: VisualStateManager.GoToState(this, "ViewMode_TopBottom", true); newViewMode = TwoPaneViewMode.Tall; break; case ViewMode.BottomTop: VisualStateManager.GoToState(this, "ViewMode_BottomTop", true); newViewMode = TwoPaneViewMode.Tall; break; } if (newViewMode != Mode) { SetValue(ModeProperty, newViewMode); ModeChanged?.Invoke(this, this); } } }
private void OnModeChanged(Mode mode) { ModeChanged?.Invoke(this, new ModeChangedEventArgs { Mode = mode }); }
private void PickerChange_Mode(object sender, EventArgs e) => ModeChanged?.Invoke(sender, e);
private void OnModeChanged(bool e) { ModeChanged?.Invoke(this, e); }
public void DummyFunction() { ModeChanged?.Invoke(); ConfigurationChanged?.Invoke(); }
protected virtual void OnModeChanged(AnsiMode mode) { ModeChanged?.Invoke(mode); }
/// <summary> /// 引发 <see cref="ModeChanged"/> 事件 /// </summary> protected virtual void OnModeChanged() { ModeChanged?.Invoke(this, EventArgs.Empty); }