public void DarkCastleRegion_UnlockedAfterBeatingOtherAreas() { Region fieldsRegion = new Region(WorldRegion.Fields, new BattleMove[0], new SubRegion[0]); Region desertRegion = new Region(WorldRegion.Desert, new BattleMove[0], new SubRegion[0]); Region casinoRegion = new Region(WorldRegion.Casino, new BattleMove[0], new SubRegion[0]); Region crystalCavesRegion = new Region(WorldRegion.CrystalCaves, new BattleMove[0], new SubRegion[0]); Region darkCastleRegion = new Region(WorldRegion.DarkCastle, new BattleMove[0], new SubRegion[0]); AreaMap <Region, WorldRegion> regionalMap = _mapManager.GetRegionalMap(fieldsRegion, desertRegion, casinoRegion, crystalCavesRegion, darkCastleRegion); MapGroupingItem <Region, WorldRegion> darkCastleGroupItem = regionalMap.MapPaths.First(mp => mp.To.Values.FirstOrDefault(gi => gi.Item == darkCastleRegion) != null).To.Values.First(gi => gi.Item == darkCastleRegion); MockDecisionManager decisionManager = new MockDecisionManager(new GodRelationshipManager()); int i = 0; for (; i < 3; ++i) { Assert.True(darkCastleGroupItem.IsLocked, "Dark Castle should be locked, not all requisite areas have been completed"); decisionManager.SetGroupingChoice(i); regionalMap.Advance(decisionManager, new TestTeam()); } decisionManager.SetGroupingChoice(i); Region finalRegion = null; Assert.DoesNotThrow(() => finalRegion = regionalMap.Advance(decisionManager, new TestTeam())); Assert.False(darkCastleGroupItem.IsLocked, "Dark Castle should be unlocked, all requisite areas have been completed"); Assert.AreEqual(darkCastleRegion, finalRegion); }
public void CorrectlyMovesToNextSubRegion_MultipleNextSubRegions([Values(1, 2)] int selectedArea) { const int groupingId = 10; _decisionManager.SetGroupingChoice(selectedArea - 1); TeamConfiguration firstBossConfiguration = new TeamConfiguration(new EnemyConfiguration(FighterType.Egg, 1, MagicType.Fire)); SubRegion firstSubRegion = new SubRegion(WorldSubRegion.Fields, 0, new ChanceEvent <int> [0], new FighterType[0], new BattlefieldConfiguration(firstBossConfiguration)); FighterType bossA = FighterType.Barbarian; WorldSubRegion regionA = WorldSubRegion.DesertCrypt; TeamConfiguration secondBossConfiguration = new TeamConfiguration(new EnemyConfiguration(bossA, 1)); SubRegion subRegionA = new SubRegion(regionA, 0, new ChanceEvent <int> [0], new FighterType[0], new BattlefieldConfiguration(secondBossConfiguration)); FighterType bossB = FighterType.MegaChicken; WorldSubRegion regionB = WorldSubRegion.Oasis; TeamConfiguration thirdBossConfiguration = new TeamConfiguration(new EnemyConfiguration(bossB, 1)); SubRegion subRegionB = new SubRegion(regionB, 0, new ChanceEvent <int> [0], new FighterType[0], new BattlefieldConfiguration(thirdBossConfiguration)); SubRegion[] subRegions = { firstSubRegion, subRegionA, subRegionB }; Region fakeFieldsRegion = new Region(WorldRegion.Fields, new BattleMove[0], subRegions); _regionFactory.SetRegion(WorldRegion.Fields, fakeFieldsRegion); AreaMap <Region, WorldRegion> regionMap = new AreaMap <Region, WorldRegion>(fakeFieldsRegion, new MapPath <Region, WorldRegion>(fakeFieldsRegion)); MapGrouping <SubRegion, WorldSubRegion> grouping = new MapGrouping <SubRegion, WorldSubRegion>(groupingId, subRegionA, subRegionB); AreaMap <SubRegion, WorldSubRegion> subRegionMap = new AreaMap <SubRegion, WorldSubRegion>(firstSubRegion, new MapPath <SubRegion, WorldSubRegion>(firstSubRegion, grouping)); _mapManager.SetRegionalMap(regionMap); _mapManager.SetSubRegionalMap(WorldRegion.Fields, subRegionMap); _regionManager = GetRegionManager(); TestEnemyFighter target = (TestEnemyFighter)TestFighterFactory.GetFighter(TestFighterType.TestEnemy, 1); target.SetHealth(1, 0); _humanFighter1.SetMove(_basicAttackMove, 1); _humanFighter1.SetMove(_runawayMove, 1); _humanFighter1.SetMoveTarget(target); _humanFighter2.SetMove(_doNothingMove); _chanceService.PushAttackHitsNotCrit(); _regionManager.Battle(_battleManager, _humanTeam); List <Team> enemyTeams = _battleManager.GetAllEnemyTeams(); Assert.AreEqual(2, enemyTeams.Count); IFighter secondBoss = enemyTeams[1].Fighters[0]; FighterType selectedBossType = selectedArea == 1 ? bossA : bossB; WorldSubRegion selectedBossRegion = selectedArea == 1 ? regionA : regionB; Assert.NotNull(secondBoss); Assert.True(selectedBossType.IsCorrectType(secondBoss)); Assert.AreEqual(selectedBossRegion, subRegionMap.CurrentArea.AreaId); }