// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Z)) { mobManager.Initialize(seatNum, mobPos); } if (Input.GetKeyDown(KeyCode.X)) { playerManager.GenPlayer(playerPos); } if (Input.GetKeyDown(KeyCode.C)) { mobManager.StandUp(); } if (Input.GetKeyDown(KeyCode.V)) { playerManager.player.transform.FindChild("b").GetComponent <PlayerAction> ().Move(); } if (Input.GetKeyDown(KeyCode.B)) { StartCoroutine(Run()); } }