示例#1
0
    public MissionsData LoadDataFromMission(string folder, string missionName)
    {
        string       dataAsJson  = LoadResourceTextfile(folder, missionName);
        MissionsData missionData = JsonUtility.FromJson <MissionsData>(dataAsJson);

        missionData.data[0].jsonName = missionName;
        return(missionData);
    }
示例#2
0
 public void Initialize()
 {
     userData              = new UserData();
     this.missionsData     = new MissionsData();
     this.optionsData      = new OptionsData();
     this.upgradesData     = new UpgradesData();
     this.charactersData   = new CharactersData(charactersCollection.characters.Count);
     this.achievementsData = new AchievementsData(AchievementsList.Instance.achievements.Count);
     this.LoadOrCreate();
 }
示例#3
0
    void ShuffleMissions()
    {
        foreach (MissionsByVideoGame mbv in videogames)
        {
            for (int a = 0; a < 50; a++)
            {
                int          rand           = UnityEngine.Random.Range(3, mbv.missions.Count);
                MissionsData randomMission1 = mbv.missions [2];
                MissionsData randomMission2 = mbv.missions [rand];

                mbv.missions [rand] = randomMission1;
                mbv.missions [2]    = randomMission2;
            }
        }
    }
示例#4
0
    public MissionsData LoadDataFromMission(string folder, string missionName)
    {
        string       dataAsJson  = LoadResourceTextfile(folder, missionName);
        MissionsData missionData = JsonUtility.FromJson <MissionsData>(dataAsJson);

        missionData.data[0].jsonName = missionName;
        foreach (MissionData.AreaSetData areasSetData in missionData.data[0].areaSetData)
        {
            foreach (string areaName in areasSetData.areas)
            {
                areasManager.Add(areaName);
            }
        }
        return(missionData);
    }
示例#5
0
    private void LoadGame()
    {
        //Основные данные
        curMoney = PlayerPrefs.GetInt(ConstantsPlayerPrefs.MONEY, 0);

        startSpeed = PlayerPrefs.GetFloat(ConstantsPlayerPrefs.SPEED, minSpeed);

        maxScore = PlayerPrefs.GetInt(ConstantsPlayerPrefs.SCORE, 0);
        if (currentStatus != EnumGameStatus.Game)
        {
            curScore = maxScore;
        }

        curExp = PlayerPrefs.GetFloat(ConstantsPlayerPrefs.EXP, 0.0f);

        //Настройки
        settingSound    = PlayerPrefs.GetInt(ConstantsPlayerPrefs.SETTING_SOUND, 1) >= 1;
        settingLanguage = PlayerPrefs.GetString(ConstantsPlayerPrefs.SETTING_LANG, "");
        if (string.IsNullOrEmpty(settingLanguage))
        {
            settingLanguage = GetCurrentSystemLanguage();
        }
        EventChangeLanguage?.Invoke();

        //Datas
        var jsonMarket = PlayerPrefs.GetString(ConstantsPlayerPrefs.MARKET, "");

        if (string.IsNullOrEmpty(jsonMarket))
        {
            marketData.items = DefaultMarketData.items.ToList();
        }
        else
        {
            marketData = JsonUtility.FromJson <MarketData>(jsonMarket);
            marketData.Validate();
        }

        var jsonInventory = PlayerPrefs.GetString(ConstantsPlayerPrefs.INVENTORY, "");

        if (string.IsNullOrEmpty(jsonInventory))
        {
            inventoryData.items = DefaultInventoryData.items.ToList();
        }
        else
        {
            inventoryData = JsonUtility.FromJson <InventoryrData>(jsonInventory);
            inventoryData.Validate();
        }

        var jsonMissions = PlayerPrefs.GetString(ConstantsPlayerPrefs.MISSIONS, "");

        if (string.IsNullOrEmpty(jsonMissions))
        {
            missionsData.items = DefaultMissionData.items.ToList();
        }
        else
        {
            missionsData = JsonUtility.FromJson <MissionsData>(jsonMissions);
            missionsData.Validate();
        }

        var jsonBoosters = PlayerPrefs.GetString(ConstantsPlayerPrefs.BOOSTERS, "");

        if (string.IsNullOrEmpty(jsonBoosters))
        {
            boostersData = BoostersData.GetDefault();
        }
        else
        {
            boostersData = JsonUtility.FromJson <BoostersData>(jsonBoosters);
        }

        //Статистика
        var date = PlayerPrefs.GetString(ConstantsPlayerPrefs.DAY_FIRST_SESSION, DateTime.UtcNow.ToString(System.Globalization.CultureInfo.InvariantCulture));

        dayFirstSessionUTC = DateTime.Parse(date, System.Globalization.CultureInfo.InvariantCulture);
        if (dayFirstSessionUTC.Year < 2000)
        {
            dayFirstSessionUTC = DateTime.UtcNow;
        }

        lastDayYearUpdateStatistic = PlayerPrefs.GetInt(ConstantsPlayerPrefs.LAST_UPDATE_STATISTIC, DateTime.UtcNow.DayOfYear);

        if (lastDayYearUpdateStatistic < DateTime.UtcNow.DayOfYear)
        {
            lastDayYearUpdateStatistic = DateTime.UtcNow.DayOfYear;
            moneyToday = 0;
            adsToday   = 0;
        }
        else
        {
            moneyToday = PlayerPrefs.GetInt(ConstantsPlayerPrefs.MONEY_TODAY, 0);
            adsToday   = PlayerPrefs.GetInt(ConstantsPlayerPrefs.ADS_TODAY, 0);
        }
    }
示例#6
0
 private void DeJasonMissions(string loadedData)
 {
     missionsData = JsonUtility.FromJson <MissionsData>("{\"missionsArray\":" + loadedData + "}");;
 }