示例#1
0
    //update this mission when it is unlock
    public void SetData(MissionDataSave data)
    {
        Transform Star1, Star2, Star3;

        Star1 = transform.FindChild("Star1");
        Star2 = transform.FindChild("Star2");
        Star3 = transform.FindChild("Star3");
        Star1.gameObject.SetActive(false);
        Star2.gameObject.SetActive(false);
        Star3.gameObject.SetActive(false);
        // Debug.Log(" ---------- Set open level " + this.gameObject.name);
        this.IsCurrentLevel = false;
        this.IsOpen         = true;
        this.score          = data.Score;
        this.Star           = data.Star;
        this.Level          = data.Mission;
        transform.FindChild("Button").FindChild("BgBlue").gameObject.SetActive(true);
        transform.FindChild("Button").FindChild("BgRed").gameObject.SetActive(false);
        transform.FindChild("Button").FindChild("BgCurrent").gameObject.SetActive(false);
        transform.FindChild("Button").GetComponent <UIButton>().enabled      = true;
        transform.FindChild("Button").GetComponent <UIButtonScale>().enabled = true;
        if (Star == 1)
        {
            Star1.gameObject.SetActive(true);
        }
        else if (Star == 2)
        {
            Star2.gameObject.SetActive(true);
        }
        else if (Star == 3)
        {
            Star3.gameObject.SetActive(true);
        }
        // Debug.Log(" -----mission " + data.Mission + " star " + Star + " isOpend " + IsOpen);
    }
示例#2
0
    //public static string XML_Current_Mission_Path = "CurrentMissionSave.xml";
    //public static string XML_Data_Mission_Path = "DataMissionSave.xml";
    //public static string XML_Data_Achievement_Path = "AchievementCache.xml";

    //serialize xml theo tung phan tu

    //public static List<MissionDataSave> DeserializeMissionDataSaveListFromXML(string filePath)
    //{
    //    if (!System.IO.File.Exists(filePath))
    //    {
    //        Debug.LogError("File " + filePath + " not exist!");
    //        return new List<MissionDataSave>();
    //    }
    //    XmlSerializer deserializer = new XmlSerializer(typeof(List<MissionDataSave>), new XmlRootAttribute("MissionDataSaveRoot"));
    //    TextReader textReader = new StreamReader(filePath);
    //    List<MissionDataSave> movies = (List<MissionDataSave>)deserializer.Deserialize(textReader);
    //    textReader.Close();
    //    return movies;
    //}

    //public static void readXMLTest()
    //{
    //    string xmlDataCache1 = Application.persistentDataPath + "/" + XML_Current_Mission_Path;
    //    TextReader textReader = new StreamReader(xmlDataCache1);
    //    XmlDocument xmlDoc = new XmlDocument();
    //    xmlDoc.Load(textReader);
    //    XmlNodeList xmlNodeList = xmlDoc.DocumentElement.ChildNodes;
    //    Debug.Log("TRUOC");
    //    foreach (XmlNode node in xmlNodeList)
    //    {
    //        Debug.Log("aaaaaaaaaaaaaaaaaaaaa " + node.Attributes["Id"].Value);
    //    }
    //    Debug.Log("SAU");
    //    XmlNode root = xmlDoc.DocumentElement;
    //    XmlElement elem = xmlDoc.CreateElement("CurrentMissionCache");
    //    elem.SetAttribute("Id", "112312");
    //    elem.SetAttribute("Name", "NameDG");
    //    elem.SetAttribute("Mission", "MissionDG");
    //    root.AppendChild(elem);
    //    textReader.Close();
    //    xmlDoc.Save(xmlDataCache1);
    //}

    //Add mission xml node
    public static void UpdateMissionScore(long score, int star, int mission, int open)
    {
        MissionDataSave data = dataMissionCache[mission - 1];

        if (data.Star < star)
        {
            data.Star = star;
        }
        if (data.Score < score)
        {
            data.Score = score;
        }
        data.Open = open;
    }
示例#3
0
    public static void GetMissionDataCache()
    {
        int max_mission = 100;

        if (dataMissionCache != null)
        {
            dataMissionCache = null;
        }
        dataMissionCache = new MissionDataSave[max_mission];
        //Tao moi neu chua co
        if (!PlayerPrefs.HasKey(Mission_data_key))
        {
            string datas = "1-0-0-1,";
            for (int i = 2; i <= max_mission; i++)
            {
                //Mission - Score - Star - Open
                if (DataMissionControlNew.test)
                {
                    datas += i + "-0-0-1,";

                    //if (i < 16)
                    //    datas += i + "-0-0-1,";
                    //else datas += i + "-0-0-0,";
                }
                else
                {
                    datas += i + "-0-0-0,";
                }
            }

            PlayerPrefs.SetString(Mission_data_key, datas);
        }
        string missionData = PlayerPrefs.GetString(Mission_data_key);

        string[] data = missionData.Split(',');
        for (int i = 0; i < max_mission; i++)
        {
            string[] infoData = data[i].Split('-');
            //Debug.Log("Info " + data[i]);
            string mission = infoData[0];
            string score   = infoData[1];
            string star    = infoData[2];
            string open    = infoData[3];
            dataMissionCache[i] = new MissionDataSave(Convert.ToUInt16(mission), Convert.ToUInt32(score), Convert.ToUInt16(star), Convert.ToUInt16(open));
        }
    }