public override void OnInspectorGUI() { // Only shows the details on Play Mode. if (EditorApplication.isPlaying) { var endpointCount = MidiJack.CountEndpoints(); // Endpoints. var temp = "Detected MIDI endpoints:"; for (var i = 0; i < endpointCount; i++) { var id = MidiJack.GetEndpointIdAtIndex(i); var name = MidiJack.GetEndpointName(id); temp += "\n" + id.ToString("X8") + ": " + name; } EditorGUILayout.HelpBox(temp, MessageType.None); // Incomming messages. temp = "Incoming MIDI messages:"; foreach (var message in (target as MidiJack).History) { temp += "\n" + message.ToString(); } EditorGUILayout.HelpBox(temp, MessageType.None); // Make itself dirty to update on every time. EditorUtility.SetDirty(target); } else { EditorGUILayout.HelpBox("You can view the sutatus on Play Mode.", MessageType.Info); } }
void Update() { var position = transform.localPosition; position.y = (MidiJack.GetKnob(knobNumber) - 0.5f) * 10.0f; transform.localPosition = position; }
// Update is called once per frame void Update() { if (cPos.moving && MidiJack.GetKnob(1) < AudioInput.DeltaLevel) { SetCamera(); } }
public void Update() { if (_control == Control.Off) { _level = _defaultLevel; } else if (_control == Control.MidiKnob) { _level = MidiJack.GetKnob(_midiChannel, _knobIndex, _defaultLevel); } else if (_control == Control.MidiNote) { _level = MidiJack.GetKey(_midiChannel, _noteNumber); } else // _control == Control.InputAxis { if (string.IsNullOrEmpty(_inputAxis)) { _level = _defaultLevel; } else { _level = Input.GetAxis(_inputAxis); } } _level = _curve.Evaluate(_level); }
public void Update() { if (lastFrameCount < 0) { filteredValue = realValue; } if (Time.frameCount != lastFrameCount) { var fromKnob = MidiJack.GetKnob(knobNumber); if (fromKnob != lastKnobValue) { realValue = Mathf.Lerp(minValue, maxValue, fromKnob); lastKnobValue = fromKnob; } if (sensitivity >= 1.0f) { filteredValue = realValue; } else { filteredValue = ExpEase.Out(filteredValue, realValue, sensitivity * -9.9f - 0.1f); } lastFrameCount = Time.frameCount; } }
void Update () { float input = 0.0f; // Audio input. if (audioMode != AudioMode.NoInput) { if (audioMode == AudioMode.MonoLevel) { rawInput = AudioJack.instance.ChannelRmsLevels [audioIndex]; } else if (audioMode == AudioMode.StereoLevel) { rawInput = 0.5f * (AudioJack.instance.ChannelRmsLevels [audioIndex] + AudioJack.instance.ChannelRmsLevels [audioIndex + 1]); } else { rawInput = AudioJack.instance.OctaveBandSpectrum [audioIndex]; } // Check the peak level. peak -= Time.deltaTime * falldown; peak = Mathf.Max (peak, Mathf.Max (rawInput, lowerBound + dynamicRange + headroom)); // Normalize the input level. input = (rawInput - peak + headroom + dynamicRange) / dynamicRange; input = audioCurve.Evaluate (Mathf.Clamp01 (input)); } // MIDI CC input. if (gainEnabled) { gain = gainCurve.Evaluate (MidiJack.GetKnob (gainKnobChannel, gainKnobIndex, 1.0f)); input *= gain; } if (offsetEnabled) { offset = offsetCurve.Evaluate (MidiJack.GetKnob (offsetKnobChannel, offsetKnobIndex)); input += offset; } // Make output. input = Mathf.Clamp01 (input); if (sensitivity > 0.0f) { output = input - (input - output) * Mathf.Exp (-sensitivity * Time.deltaTime); } else { output = input; } }
public void Update(MonoBehaviour owner) { if (pads != null) { foreach (var pad in pads) { if (MidiJack.GetKeyDown(pad.noteNumber)) { Launch(owner, pad); } } } }
void moveToTarget() { GetComponent <Rigidbody2D>().AddForce(-GetComponent <Rigidbody2D>().velocity.normalized *m_dragspeed); float move = MidiJack.GetKey(calcKey()); //Debug.Log (move); if (move > .1) { Vector2 dif = m_target.transform.position - transform.position; if ((dif).magnitude > 1) { GetComponent <Rigidbody2D>().AddForce(dif.normalized * m_speed * move * 10); } } }
void Update() { var channels = MidiJack.GetKnobNumbers(); // If a new chennel was added... if (indicators.Count != channels.Length) { // Instantiate the new indicator. var go = Instantiate(prefab, Vector3.right * indicators.Count, Quaternion.identity) as GameObject; // Initialize the indicator. var indicator = go.GetComponent <KnobIndicator> (); indicator.knobNumber = channels [indicators.Count]; // Add it to the indicator list. indicators.Add(indicator); } }
private ArrayList getInput() { ArrayList notes_pressed = new ArrayList(); for (int i = 68; i < 88; i += 1) { if (MidiJack.GetKey(i) > .1) { //Debug.Log("key pressed"); notes_pressed.Add(i); } } // if (notes_pressed.Count > 0) { // foreach (int note in notes_pressed) { // Debug.Log (midiStr[note]); // } // } return(notes_pressed); }
void testingMove() { float upKey = MidiJack.GetKey(65), downKey = MidiJack.GetKey(67), leftKey = MidiJack.GetKey(69), rightKey = MidiJack.GetKey(71); GetComponent <Rigidbody2D>().AddForce(-GetComponent <Rigidbody2D>().velocity.normalized *m_dragspeed); if (upKey > 0.1) { GetComponent <Rigidbody2D>().AddForce(transform.up.normalized * m_speed * upKey * 10); } if (downKey > 0.1) { GetComponent <Rigidbody2D>().AddForce(-transform.up.normalized * m_speed * downKey * 10); } if (leftKey > 0.1) { GetComponent <Rigidbody2D>().AddForce(-transform.right.normalized * m_speed * leftKey * 10); } if (rightKey > 0.1) { GetComponent <Rigidbody2D>().AddForce(transform.right.normalized * m_speed * rightKey * 10); } }
// Update is called once per frame void Update() { var aIn = AudioJack.instance; audioLevel = 1.0f + aIn.ChannelRmsLevels.Average() / 40f; audioSpectrum = aIn.OctaveBandSpectrum.Select(b => 1.0f + b / 40f).ToArray(); smoothAudioLevel = Mathf.Lerp(smoothAudioLevel, audioLevel, smoothFactor); deltaLevel = audioLevel - smoothAudioLevel; audioTime += Mathf.Max(0, deltaLevel / 20f * Time.deltaTime); Shader.SetGlobalFloat("_AudioLevel", audioLevel); Shader.SetGlobalFloat("_SmoothAudioLevel", smoothAudioLevel); Shader.SetGlobalFloat("_DeltaLevel", deltaLevel); Shader.SetGlobalFloat("_AudioTime", audioTime); Shader.SetGlobalInt("_NumSpectrum", audioSpectrum.Length); for (var i = 0; i < audioSpectrum.Length; i++) { Shader.SetGlobalFloat(string.Format("_Spectrum{0}", i.ToString("00")), audioSpectrum [i]); } foreach (var num in MidiJack.GetKnobNumbers()) { Shader.SetGlobalFloat(string.Format("_Knob{0}", num.ToString("00")), MidiJack.GetKnob(num)); } rowSpectrum = aIn.RawSpectrum.Take(512).Select(b => 1.0f + b / 40f).ToArray(); spectrumTex.SetPixels(rowSpectrum.Select( b => new Color( Mathf.Abs(b), Mathf.Abs(b) * 256f - Mathf.Floor(Mathf.Abs(b) * 256f), Mathf.Sign(b)) ).ToArray()); spectrumTex.Apply(); Shader.SetGlobalTexture("_SpectrumTex", spectrumTex); }
void Update() { if (tapNote >= 0) { if (MidiJack.GetKeyDown(tapChannel, tapNote)) { Tap(); } } if (!string.IsNullOrEmpty(tapButton)) { if (Input.GetButtonDown(tapButton)) { Tap(); } } var interval = 60.0f / bpm; time = (time + Time.deltaTime) % interval; dbLevel = (curve.Evaluate(time / interval) - 1) * 18; }
// Update is called once per frame void Update() { Debug.Log(MidiJack.GetKey(53)); }
void Update() { if (cPos.moving) { Camera.main.transform.RotateAround(Vector3.zero, Vector3.up, velocity * Time.deltaTime * MidiJack.GetKnob(2) * 10f); } }
void Update() { transform.localScale = Vector3.one * (0.1f + MidiJack.GetKey(noteNumber)); GetComponent <Renderer>().material.color = MidiJack.GetKeyDown(noteNumber) ? Color.red : Color.white; }
void Update() { if (cPos.moving) { Transform ct = Camera.main.transform; Vector3 fromTo = toPos - ct.position; ct.position += Vector3.ClampMagnitude(fromTo, velocity * Time.deltaTime) * MidiJack.GetKnob(2) * 10f; } }