public override void LoadContent(Microsoft.Xna.Framework.Content.ContentManager content) { //do not remove this base.LoadBasicContent(content); logo = content.Load<Texture2D>("logo"); }
public FontManager(GraphicsDevice graphicsDevice, Microsoft.Xna.Framework.Content.ContentManager content, int appWinHeight) { m_LabelColor = Color.Red; m_TopEchoColor = Color.Black; m_BottomEchoColor = Color.Black; ComputeFontPositions(appWinHeight); m_LabelFont = null; m_EchoFont = null; m_DrawHelper = null; const String path1 = @"Resources/Fonts/Arial"; const String path2 = @"Content/Resources/Fonts/Arial"; String usePath = null; #if WINDOWS_PHONE usePath = path2; #else if (File.Exists(string.Concat(path1, ".xnb"))) usePath = path1; else if (File.Exists(string.Concat(path2, ".xnb"))) usePath = path2; #endif if (null!=usePath) { m_LabelFont = content.Load<SpriteFont>(usePath); m_EchoFont = content.Load<SpriteFont>(usePath); Vector2 spaceSize = m_EchoFont.MeasureString(" "); m_SpaceFillerWidth = spaceSize.X; } }
public override void LoadContent(Microsoft.Xna.Framework.Content.ContentManager content, string assetName) { base.LoadContent(content, assetName); heart2 = content.Load<Texture2D>("heartv2"); heart1 = content.Load<Texture2D>("heartv1"); Position = new Microsoft.Xna.Framework.Vector2(0,0); }
public override void Init(Microsoft.Xna.Framework.Content.ContentManager content) { base.Init(content); this.collider = new RectangleCollider(new Vector2(0, 0), new Vector2(64, 64)); Random r = new Random(); int choo = r.Next(0,100); if(choo < 3) { this.texture = new AnimatedTexture2D(content.Load<Texture2D>(FileNames.jewelPurple), 64, animationSub.def); this.loot = 2500; } else if (choo < 10) { this.texture = new AnimatedTexture2D(content.Load<Texture2D>(FileNames.jewelBlue), 64, animationSub.def); this.loot = 2000; } else if (choo < 20) { this.texture = new AnimatedTexture2D(content.Load<Texture2D>(FileNames.jewelOrange), 64, animationSub.def); this.loot = 1500; } else if (choo < 50) { this.texture = new AnimatedTexture2D(content.Load<Texture2D>(FileNames.jewelGreen), 64, animationSub.def); this.loot = 1000; } else { this.texture = new AnimatedTexture2D(content.Load<Texture2D>(FileNames.jewelRed), 64, animationSub.def); this.loot = 500; } this.texture.skipC = 4; }
public override bool InitOne(Microsoft.Xna.Framework.Content.ContentManager content, int id) { XmlDocument _doc = new XmlDocument(); _doc.Load(_xmlInfo); XmlNode _label = _doc.SelectSingleNode("//Label[@id = '" + id.ToString() + "']"); _prototype[id] = new Label(); _prototype[id]._nsprite = 1; _prototype[id]._sprite = new GameSprite[_prototype[id]._nsprite]; Texture2D _tempTexture = content.Load<Texture2D>(_label.SelectSingleNode ("BackGround").InnerText); _prototype[id]._sprite[0] = new GameSprite(_tempTexture, 0, 0); ((Label)_prototype[id]).Sf = content.Load<SpriteFont>(_label.SelectSingleNode("Font").InnerText); ((Label)_prototype[id]).StringInfo = _label.SelectSingleNode("StringInfo").InnerText; _prototype[id].X = int.Parse(_label.SelectSingleNode("X").InnerText); _prototype[id].Y = int.Parse(_label.SelectSingleNode("Y").InnerText); _prototype[id].OffSetX = _prototype[id].X; _prototype[id].OffSetY = _prototype[id].Y; ((Label)_prototype[id]).DrawOffSetX = int.Parse(_label.SelectSingleNode("DrawOffSetX").InnerText); ((Label)_prototype[id]).DrawOffSetY = int.Parse(_label.SelectSingleNode("DrawOffSetY").InnerText); float _red = float.Parse(_label.SelectSingleNode("Color").SelectSingleNode("R").InnerText); float _green = float.Parse(_label.SelectSingleNode("Color").SelectSingleNode("G").InnerText); float _blue = float.Parse(_label.SelectSingleNode("Color").SelectSingleNode("B").InnerText); ((Label)_prototype[id]).StringColor = new Color(_red, _green, _blue); return true; }
public Item(int id, Microsoft.Xna.Framework.Content.ContentManager content) { _ID = id; if (_ID == (int)ItemName.Apple) { _texture = content.Load<Texture2D>("Sprites\\Apple"); _description = "Restores a small amount of health when eaten."; } if (_ID == (int)ItemName.Golden_Apple) { _texture = content.Load<Texture2D>("Sprites\\GoldenApple"); _description = "Fully restores a creature when eaten."; } if (_ID == (int)ItemName.Spring_Water) { _texture = content.Load<Texture2D>("Sprites\\SpringWater"); _description = "Fresh from the springs. Fully restores stamina."; } if (_ID == (int)ItemName.Honey) { _texture = content.Load<Texture2D>("Sprites\\Honey"); _description = "Sugary goodness. Increases a creature's obedience."; } if (_ID == (int)ItemName.Chilli) { _texture = content.Load<Texture2D>("Sprites\\Chilli"); _description = "Makes a creature more aggressive when eaten."; } }
public override void LoadTexture( Microsoft.Xna.Framework.Content.ContentManager Content ) { Texture = Content.Load<Texture2D>( "Sprites\\ExtraLife" ); Halo = Content.Load<Texture2D>( "Sprites\\ExtraAlive" ); Origin = new Vector2( 16, 16 ); Scale = 2.0F; }
public bool Validate(FileCollection sourceFiles, Microsoft.SharePoint.Client.ClientContext ctx) { int scount = 0; int tcount = 0; foreach (var sf in sourceFiles) { scount++; string fileName = sf.Src; string folderName = sf.Folder; string fileUrl = UrlUtility.Combine(ctx.Web.ServerRelativeUrl, folderName + "/" + fileName); var file = ctx.Web.GetFileByServerRelativeUrl(UrlUtility.Combine(ctx.Web.ServerRelativeUrl, folderName + "/" + fileName)); ctx.Load(file, f => f.Exists, f => f.Length); ctx.ExecuteQuery(); if (file.Exists) { tcount++; #region File - Security if (sf.Security != null) { ctx.Load(file, f => f.ListItemAllFields); ctx.ExecuteQuery(); bool isSecurityMatch = ValidateSecurityCSOM(ctx, sf.Security, file.ListItemAllFields); if (!isSecurityMatch) { return false; } } #endregion #region Overwrite validation if (sf.Overwrite == false) { // lookup the original added file size...should be different from the one we retrieved from SharePoint since we opted to NOT overwrite var files = System.IO.Directory.GetFiles(@".\framework\functional\templates"); foreach (var f in files) { if (f.Contains(sf.Src)) { if (new System.IO.FileInfo(f).Length == file.Length) { return false; } } } } #endregion } else { return false; } } return true; }
public override void Load(Microsoft.Xna.Framework.Content.ContentManager contentManager) { soundEffectList.Add("dance", contentManager.Load<SoundEffect>(@"Audio\Effects\tingle_dance")); soundEffectList.Add("hoi", contentManager.Load<SoundEffect>(@"Audio\Effects\tingle_hoi")); soundEffectList.Add("laugh", contentManager.Load<SoundEffect>(@"Audio\Effects\tingle_laugh")); soundEffectList.Add("magic", contentManager.Load<SoundEffect>(@"Audio\Effects\tingle_magic")); base.Load(contentManager); }
public static void LoadContent(Microsoft.Xna.Framework.Content.ContentManager Content) { playlist.Add("Amazing Plan", Content.Load<Song>("Music\\AmazingPlan")); playlist.Add("Fig Leaf Rag", Content.Load<Song>("Music\\FigLeafRag")); playlist.Add("Dark Hallway", Content.Load<Song>("Music\\DarkHallway")); playlist.Add("Clay", Content.Load<Song>("Music\\madeofclay")); }
public override void Initialize(Microsoft.Xna.Framework.Content.ContentManager contentLoader, Manifracture.ComponentManifest manifest) { IrradianceMap = contentLoader.Load<Texture2D>((string)(manifest.Properties[ManifestKeys.IRRADIANCEMAP])); SpecPrefilter = contentLoader.Load<Texture2D>((string)(manifest.Properties[ManifestKeys.SPECPREFILTER])); NumSpecLevels = (int)(manifest.Properties[ManifestKeys.NUMSPECLEVELS]); SpecExponentFactor = (float)(manifest.Properties[ManifestKeys.SPECEXPONENTFACTOR]); AmbientLight = (Vector3)(manifest.Properties[ManifestKeys.AMBIENTLIGHT]); Owner.ActorInitialized += ActorInitializedHandler; }
public IMGui(Microsoft.Xna.Framework.Content.ContentManager a_content, GraphicsDevice a_graphicsDevice, MegaJump.Model.MainModel a_mainmodel) { // TODO: Complete member initialization m_content = a_content; m_spriteBatch = new SpriteBatch(a_graphicsDevice); m_spriteFont = a_content.Load<SpriteFont>("Courier New"); m_menuFont = a_content.Load<SpriteFont>("MenuButtons"); m_texture = a_content.Load<Texture2D>("button"); m_backGround = a_content.Load<Texture2D>("MenuBackground"); m_mainModel = a_mainmodel; }
public override void LoadContent(Microsoft.Xna.Framework.Content.ContentManager Content) { bakcground.LoadContent(Content); objectManager.LoadContent(Content); objectManager.AddObject(player); this.texture2 = Content.Load<Texture2D>("sprites/Pause"); this.sound = Content.Load<Song>("sounds/space"); base.LoadContent(Content); MediaPlayer.Play(this.sound); MediaPlayer.Volume = 2f; MediaPlayer.IsRepeating = true; }
public override void LoadContent(Microsoft.Xna.Framework.Content.ContentManager content) { glove = new Image_MenuItem(new Vector2(clientBounds.X + clientBounds.Width / 4, clientBounds.Y + 3 * clientBounds.Height / 4), content.Load<Texture2D>("Menu/Punch_Glove"), 200, 200); butlerHand = new Image_MenuItem(new Vector2(clientBounds.X + clientBounds.Width / 4, clientBounds.Y + 3 * clientBounds.Height / 4), content.Load<Texture2D>("Menu/ButlerHand_Idle"), 200, 200); items.Add(glove); items.Add(butlerHand); base.LoadContent(content); }
public override void LoadContent(Microsoft.Xna.Framework.Content.ContentManager Content, Microsoft.Xna.Framework.Graphics.SpriteBatch sprBatch) { m_sprBatch = sprBatch; Background = Content.Load<Texture2D>("GameState/Graphics/Credits/creditScreen"); Cursor = Content.Load<Texture2D>("FallDown/Textures/cursor"); Arrow = Content.Load<Texture2D>("FallDown/Textures/arrow"); ListFont = Content.Load<SpriteFont>("FallDown/Textures/ScoreFont"); ArrowPosition = new Vector2(0, 480 - 50); base.LoadContent(Content, sprBatch); }
public Inventory(Microsoft.Xna.Framework.Content.ContentManager Content, CircuitBoard Home) { allSlots = new List<HolderSlot>(); Texture2D texture = Content.Load<Texture2D>("SlotBG"); this.IsVisible = false; myTexture = Content.Load<Texture2D>("Toolbox"); allSlots.Add(new HolderSlot(texture, ANDLoc, "AND", typeof(ANDGate), Home)); allSlots.Add(new HolderSlot(texture, INVLoc, "INV", typeof(INVGate), Home)); allSlots.Add(new HolderSlot(texture, ORLoc, "OR", typeof(ORGate), Home)); allSlots.Add(new HolderSlot(texture, XORLoc, "XOR", typeof(XORGate), Home)); allSlots.Add(new HolderSlot(texture, MUXLoc, "MUX", typeof(MUXGate), Home)); }
public static void Load_Textures(Microsoft.Xna.Framework.Content.ContentManager content) { //Textures for Main menue mainmenu_background = content.Load<Texture2D>("Graphics/background"); button = content.Load<Texture2D>("Graphics/button_green"); //Textures for in Game Header games_pause = content.Load<Texture2D>("Graphics/pause"); game_normal = content.Load<Texture2D>("Graphics/normal"); game_fast = content.Load<Texture2D>("Graphics/fast"); game_faster = content.Load<Texture2D>("Graphics/faster"); game_header = content.Load<Texture2D>("Graphics/header"); //Textures for in game side Tabs gameTab_airport = content.Load<Texture2D>("Graphics/airport"); gameDesign_airport = content.Load<Texture2D>("Graphics/airporttabback"); gameHighlight_airport = content.Load<Texture2D>("Graphics/airporttabhover"); gameTab_route = content.Load<Texture2D>("Graphics/routes"); gameDesign_route = content.Load<Texture2D>("Graphics/routesback"); gameHighlight_route = content.Load<Texture2D>("Graphics/routeshover"); gameTab_flight = content.Load<Texture2D>("Graphics/flight"); gameDesign_flight = content.Load<Texture2D>("Graphics/flighttabback"); //Textures for Menues message_background = content.Load<Texture2D>("Graphics/Message"); newRoute_background = content.Load<Texture2D>("Graphics/New_route"); Airport_background = content.Load<Texture2D>("Graphics/AirportWindow"); Window_Tab_open = content.Load<Texture2D>("Graphics/Tab_departure_highlight"); Window_Tab_closed = content.Load<Texture2D>("Graphics/Tab_departure"); //Textures for UI checkbox_unchecked = content.Load<Texture2D>("Graphics/unchecked"); checkbox_checked = content.Load<Texture2D>("Graphics/checked"); listbox = content.Load<Texture2D>("Graphics/textbox_list"); textbox = content.Load<Texture2D>("Graphics/textbox_background"); textbox_selected = content.Load<Texture2D>("Graphics/textbox_hover"); button_Cancel = content.Load<Texture2D>("Graphics/Cancel"); button_Create = content.Load<Texture2D>("Graphics/Create"); //Textures for General Map use line_black = content.Load<Texture2D>("Graphics/line"); airport_normal = content.Load<Texture2D>("Graphics/circle"); //Fonts font_normal = content.Load<SpriteFont>("Main"); font_small = content.Load<SpriteFont>("List"); //Airplane B747 = content.Load<Texture2D>("Graphics/Airplane1"); }
public void LoadContent(Microsoft.Xna.Framework.Content.ContentManager content) { if (_dEffect == null) _dEffect = content.Load<Effect>("Content/Effects/Series4Effects"); _texture1 = content.Load<Texture2D>("Content/Textures/Ground/sand"); _texture2 = content.Load<Texture2D>("Content/Textures/Ground/grass"); _texture3 = content.Load<Texture2D>("Content/Textures/Ground/rock"); _texture4 = content.Load<Texture2D>("Content/Textures/Ground/snow"); _skyDome = content.Load<Model>("Content/Models/dome"); _skyDome.Meshes[0].MeshParts[0].Effect = _dEffect.Clone(); _cloudMap = content.Load<Texture2D>("Content/Models/cloudMap"); //PresentationParameters pp = _dDevice.PresentationParameters; //refractionRenderTarget = new RenderTarget2D(_dDevice, pp.BackBufferWidth, pp.BackBufferHeight, false, pp.BackBufferFormat, pp.DepthStencilFormat); //reflectionRenderTarget = new RenderTarget2D(_dDevice, pp.BackBufferWidth, pp.BackBufferHeight, false, pp.BackBufferFormat, pp.DepthStencilFormat); SetUpWaterVertices(); waterBumpMap = content.Load<Texture2D>("Content/Textures/Ground/water"); VertexPositionTexture[] fullScreenVertices = SetUpFullscreenVertices(); //fullScreenVertexDeclaration = new VertexDeclaration(device, VertexPositionTexture.VertexElements); VertexDeclaration vertexDeclaration = new VertexDeclaration(VertexMultitextured.VertexElements); fullScreenBuffer = new VertexBuffer(_dDevice, vertexDeclaration, fullScreenVertices.Length, BufferUsage.WriteOnly); fullScreenBuffer.SetData(fullScreenVertices); fullScreenVertexDeclaration = new VertexDeclaration(VertexPositionTexture.VertexDeclaration.GetVertexElements()); }
public void Draw(Microsoft.Xna.Framework.Content.ContentManager content, Microsoft.Xna.Framework.Graphics.SpriteBatch batch) { if (font == null) { //Load the font font = content.Load<SpriteFont>(@"Fonts/LightText"); } batch.Draw(content, SpriteManager.GetSprite(ColourSpriteName.WHITE), borderRect, Color.DarkGray); batch.Draw(content, SpriteManager.GetSprite(InterfaceSpriteName.PAPER_TEXTURE), rect, Color.White); batch.Draw(content, SpriteManager.GetSprite(InterfaceSpriteName.WOOD_TEXTURE), objectNameRect, Color.WhiteSmoke); batch.DrawString(font, treasureChest.Name, objectNameRect, Alignment.Center, Color.Black); batch.Draw(content, SpriteManager.GetSprite(InterfaceSpriteName.CLOSE), crossRect, Color.White); for (int i = 0; i < itemRectangles.Count; i++) { Rectangle r = itemRectangles[i]; MapItem mi = null; if (treasureChest.Contents.Count > i) { mi = treasureChest.Contents[i]; batch.Draw(content, mi.Graphics[0], r, Color.White); } } batch.DrawString(font, descriptionShown, descriptionRect, Alignment.Left, Color.Black); batch.Draw(content, SpriteManager.GetSprite(InterfaceSpriteName.WOOD_TEXTURE), takeAllRect, Color.White); batch.DrawString(font, "TAKE ALL", takeAllRect, Alignment.Center, Color.Black); }
public void LoadContent(Microsoft.Xna.Framework.Content.ContentManager content) { if (_dEffect == null) _dEffect = content.Load<Effect>("Content/Effects/ShaderFog"); _texture = TextureManager.Instance[_textureName]; }
public void Initialize( Microsoft.Xna.Framework.Graphics.GraphicsDevice device, Microsoft.Xna.Framework.Content.ContentManager Content) { batch = new SpriteBatch(device); texture = Content.Load<Texture2D>("7-segment"); }
public Web CreateSubSite(Microsoft.SharePoint.Client.ClientContext ctx, Web hostWeb, string txtUrl, string template, string title, string description) { // Create web creation configuration WebCreationInformation information = new WebCreationInformation(); information.WebTemplate = template; information.Description = description; information.Title = title; information.Url = txtUrl; // Currently all english, could be extended to be configurable based on language pack usage information.Language = 1033; Microsoft.SharePoint.Client.Web newWeb = null; newWeb = hostWeb.Webs.Add(information); ctx.ExecuteQuery(); ctx.Load(newWeb); ctx.ExecuteQuery(); // Add sub site link override new LabHelper().AddJsLink(ctx, newWeb, this.Request); // Set oob theme to the just created site new LabHelper().SetThemeBasedOnName(ctx, newWeb, hostWeb, "Orange"); // All done, let's return the newly created site return newWeb; }
public override void LoadContent( Microsoft.Xna.Framework.Content.ContentManager Content, int screenWidth, int screenHeight ) { Texture = Content.Load<Texture2D>( "Sprites\\Boom" ); Origin = new Vector2( 32, 32 ); if ( LoadScale ) Scale = ( float )Game.Settings[ "BlastRadius" ].Item2; base.LoadContent( Content, screenWidth, screenHeight ); }
public override void Initialize(Microsoft.Xna.Framework.Content.ContentManager content, GraphicsDevice graphics) { texture = new Texture2D[2]; texture[0] = content.Load<Texture2D>(@"textures\controls\checkbox\checked"); texture[1] = content.Load<Texture2D>(@"textures\controls\checkbox\unchecked"); Width = (int)(texture[0].Width + Font.MeasureString(Text).X + 15); Height = (int)(System.Math.Max(texture[0].Height, Font.LineSpacing)); area = new Rectangle(0, 0, (int)Size.X, (int)Size.Y); textOffset.X = texture[0].Width + 5f; textOffset.Y = System.Math.Abs(texture[0].Height - Font.LineSpacing) - 1; base.Initialize(content, graphics); }
public static void Initialize(GraphicsDevice gd, Microsoft.Xna.Framework.Content.ContentManager content) { DirtCloud = new AnimatedSprite(content.Load<Texture2D>("Art/Z3 Art/Dirt Particle")); DirtCloud.DrawArgs.Scale = new Vector2(Scale * 0.25f); DirtCloud.SetOriginToCenter(); DirtCloud.StartAnimation(); }
public override void Init(Microsoft.Xna.Framework.Content.ContentManager content) { base.Init(content); float extra = 30f; this.collider = new RectangleCollider(new Vector2(-extra, -extra), new Vector2(64+extra+extra, 64+extra+extra)); this.texture = new AnimatedTexture2D(content.Load<Texture2D>("Traps/gasvent"), 64, animationSub.def); }
public override bool Load(string assetName, Microsoft.Xna.Framework.Content.ContentManager content, FarseerGames.FarseerPhysics.PhysicsSimulator simulator) { quarkAnimation = new Animation(content.Load<Texture2D>("Sprites\\quark"), 0.1f, true); //quarkAnimation has 0.1 units between frames, and is looping currentTexture = content.Load<Texture2D>(assetName); origin = new Vector2(currentTexture.Width / 2, currentTexture.Height / 2); body = BodyFactory.Instance.CreateRectangleBody(currentTexture.Width, currentTexture.Height, 1); geom = GeomFactory.Instance.CreateRectangleGeom(body, currentTexture.Width / 9, currentTexture.Height); body.Position = position; body.Tag = this; geom.Tag = this; simulator.Add(body); simulator.Add(geom); this.geom.CollisionEnabled = false; // this object should not collide with other objects animationPlayer.PlayAnimation(quarkAnimation);//plays the quark animation return true; }
public override void Initialize(Microsoft.Xna.Framework.Content.ContentManager contentLoader, ComponentManifest manifest) { SkyTexture = contentLoader.Load<TextureCube>((string)(manifest.Properties[ManifestKeys.TEXTURE])); OnEnvironmentMapAdded(EventArgs.Empty); base.Initialize(contentLoader, manifest); }
public Animation teleAnimation; //this holds the teleport animation #endregion Fields #region Methods public override bool Load(string assetName, Microsoft.Xna.Framework.Content.ContentManager content, FarseerGames.FarseerPhysics.PhysicsSimulator simulator) { teleAnimation = new Animation(content.Load<Texture2D>("portalv2"), 0.1f, true); //creates the animation. 0.1f is the time between frames and true means is looping currentTexture = content.Load<Texture2D>(assetName); origin = new Vector2((currentTexture.Height / 4) / 2, currentTexture.Height / 2); body = BodyFactory.Instance.CreateRectangleBody((currentTexture.Height / 4), currentTexture.Height, 1); geom = GeomFactory.Instance.CreateRectangleGeom(body, (currentTexture.Height / 4), currentTexture.Height); body.Position = position; body.Tag = this; geom.Tag = this; simulator.Add(body); simulator.Add(geom); animationPlayer.PlayAnimation(teleAnimation);//plays the teleport animation return true; }
public Animation pickupAnimation; // the animation for the pickup #endregion Fields #region Methods public override bool Load(string assetName, Microsoft.Xna.Framework.Content.ContentManager content, FarseerGames.FarseerPhysics.PhysicsSimulator simulator) { currentTexture = content.Load<Texture2D>(assetName); pickupAnimation = new Animation(content.Load<Texture2D>("pickup"), 0.1f, true); origin = new Vector2((currentTexture.Width / 8) / 2, currentTexture.Height / 2); body = BodyFactory.Instance.CreateRectangleBody((currentTexture.Width / 8), currentTexture.Height, 1); geom = GeomFactory.Instance.CreateRectangleGeom(body, (currentTexture.Width / 8), currentTexture.Height); body.Position = position; body.Tag = this; geom.Tag = this; simulator.Add(body); simulator.Add(geom); animationPlayer.PlayAnimation(pickupAnimation); isAlive = true; //if boolean is true, it has no been picked up return true; }