public override void CancelTouch(TouchPoint touch, bool @return) { base.CancelTouch(touch, @return); map.Remove(touch.Id); if (@return) { TouchHit hit; if (!gesture.GetTargetHitResult(touch.Position, out hit)) { return; } map.Add(touch.Id, beginTouch(processCoords(hit.RaycastHit.textureCoord), touch.Tags).Id); } }
void TouchMoveHandler(object sender, System.EventArgs e) { if (joystickActive && AnimationSetter.instance.state != MonsterState.Dash) { if (fingerpresses == 1) { MetaGesture gesture = sender as MetaGesture; gesture.GetTargetHitResult(out hitJS); } float x = 0; float y = 0; if (Camera.main.WorldToScreenPoint(hitJS.Point).x >= Camera.main.WorldToScreenPoint(joystickPos.transform.position).x + XTHRESHHOLD || Camera.main.WorldToScreenPoint(hitJS.Point).x < Camera.main.WorldToScreenPoint(joystickPos.transform.position).x - XTHRESHHOLD) { x = (hitJS.Point.x - joystickPos.transform.position.x) * MAXXSPEED; if (x > MAXXSPEED) { x = MAXXSPEED; } } if (Camera.main.WorldToScreenPoint(hitJS.Point).y >= Camera.main.WorldToScreenPoint(joystickPos.transform.position).y + YTHRESHHOLD || Camera.main.WorldToScreenPoint(hitJS.Point).y < Camera.main.WorldToScreenPoint(joystickPos.transform.position).y - YTHRESHHOLD) { y = (hitJS.Point.y - joystickPos.transform.position.y) * MAXYSPEED; if (y > MAXYSPEED) { y = MAXYSPEED; } } Vector3 moveVector = new Vector3(x, y, player.transform.position.z); moveVector.Normalize(); //print(moveVector); player.GetComponent <MonsterController>().RecieveMovmentImput(moveVector); if (moveVector.x != 0 || moveVector.y != 0) { AnimationSetter.instance.SetMovement(true); } else { AnimationSetter.instance.SetMovement(false); } } flickReady = false; }
void TouchStartHandler(object sender, System.EventArgs e) { if (!joystickActive && fingerpresses == 0 && AnimationSetter.instance.state != MonsterState.Stun) { MetaGesture gesture = sender as MetaGesture; TouchHit hit; gesture.GetTargetHitResult(out hit); Vector3 modifiedPos = new Vector3(hit.Point.x, hit.Point.y, joystickPos.transform.position.z); joystickPos.transform.position = modifiedPos; joystickActive = true; flickReady = false; } fingerpresses++; }