// Use this for initialization private void Start() { Messenger = GameObject.Find("World").GetComponent<MessageManager>(); if(!Messenger) { Debug.LogError("World.MessageManager could not be found. Insure there is a World object with a MessageManager script attached."); }else{ mScoreListener = new Listener("ScoreListener",gameObject,"UpdateScoreText"); mTimeListener = new Listener("TimeListener",gameObject,"UpdateTimeText"); mWinListener = new Listener("WinListener",gameObject,"showWinText"); mLoseListener = new Listener("LoseListener",gameObject,"showLoseText"); Messenger.RegisterListener(mScoreListener); Messenger.RegisterListener(mTimeListener); Messenger.RegisterListener(mWinListener); Messenger.RegisterListener(mLoseListener); } scoreText.text = "SCORE:0"; comboText.enabled = false; }
void Start() { Messenger = GameObject.Find("World").GetComponent<MessageManager>(); if(!Messenger) { Debug.LogError("World.MessageManager could not be found. Insure there is a World object with a MessageManager script attached."); }else{ mListener = new Listener("JewelDropListener",gameObject,"collapseIfNeeded"); Messenger.RegisterListener(mListener); } transform.position = new Vector3(newPos.x, 10.0f, 0); gameObject.GetComponent<ParticleSystem>().enableEmission= false; }