public void BuildingWithZeroMaxTriangles_ProducesEmptyMesh() { using (var meshSource = new MeshSource(0)) { using (var builder = meshSource.GetBuilder()) builder.AddTriangle(Vector3.zero, Vector3.forward, Vector3.one); AssertEmptyMesh(meshSource.Mesh); } }
public void BuildingWithExcessiveMaxTriangles_ProducesValidMesh() { using (var meshSource = new MeshSource(24)) { var bounds = new Bounds(new Vector3(0.5f, 0.5f, 0.5f), Vector3.one); using (var builder = meshSource.GetBuilder()) { builder.Bounds = bounds; builder.AddTriangle(Vector3.zero, Vector3.forward, Vector3.one); } AssertValidMesh(meshSource.Mesh, 3, 3, bounds); } }
public void BuildingWithInsufficientMaxTriangles_ProducesValidMeshWithLimitedSize() { using (var meshSource = new MeshSource(1)) { var bounds = new Bounds(new Vector3(0.5f, 0.5f, 0.5f), Vector3.one); using (var builder = meshSource.GetBuilder()) { builder.Bounds = bounds; builder.AddTriangle(Vector3.zero, Vector3.forward, Vector3.one); builder.AddTriangle(Vector3.one, Vector3.forward + Vector3.one, Vector3.one + Vector3.one); } AssertValidMesh(meshSource.Mesh, 3, 3, bounds); } }