/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here bg = new Background(Content.Load <Texture2D>("background")); ng = new MenuSprite(Content.Load <Texture2D>("newgame"), Content.Load <Texture2D>("mo_newgame"), 5, 0); ex = new MenuSprite(Content.Load <Texture2D>("exit"), Content.Load <Texture2D>("mo_exit"), 5, 180); lg = new MenuSprite(Content.Load <Texture2D>("loadgame"), Content.Load <Texture2D>("mo_loadgame"), 5, 60); st = new MenuSprite(Content.Load <Texture2D>("settings"), Content.Load <Texture2D>("mo_settings"), 5, 120); bgMusic = Content.Load <Song>("dogface"); MediaPlayer.Play(bgMusic); MediaPlayer.IsRepeating = true; }