public override void Read(byte[] array) { McDouble.TryParse(ref array, out X); McDouble.TryParse(ref array, out FeetY); McDouble.TryParse(ref array, out Z); McBoolean.TryParse(ref array, out OnGround); }
public bool IsFlat; //* public override void Read(byte[] array) { McInt.TryParse(ref array, out EntityId); McBoolean.TryParse(ref array, out IsHardcore); if (McUnsignedByte.TryParse(ref array, out var gamemode)) { Gamemode = (Gamemodes)gamemode; } if (McByte.TryParse(ref array, out var previousGamemode)) { PreviousGamemode = (Gamemodes)previousGamemode; } McVarint.TryParse(ref array, out WorldCount); McStringArray.TryParse(WorldCount, ref array, out WorldNames); McNbtCompoundTag.TryParse(ref array, out DimensionCodec); McNbtCompoundTag.TryParse(ref array, out Dimension); McString.TryParse(ref array, out WorldName); McLong.TryParse(ref array, out HashedSeed); McVarint.TryParse(ref array, out MaxPlayers); McVarint.TryParse(ref array, out ViewDistance); McBoolean.TryParse(ref array, out ReducedDebugInfo); McBoolean.TryParse(ref array, out EnableRespawnScreen); McBoolean.TryParse(ref array, out IsDebug); McBoolean.TryParse(ref array, out IsFlat); }
public override void Read(byte[] array) { McVarint.TryParse(ref array, out EntityID); McUnsignedByte.TryParse(ref array, out Yaw); McUnsignedByte.TryParse(ref array, out Pitch); McBoolean.TryParse(ref array, out OnGround); }
public override void Read(byte[] array) { McInt.TryParse(ref array, out EffectID); Positions = new Position(); Positions.Read(ref array); McInt.TryParse(ref array, out Data); McBoolean.TryParse(ref array, out DisableRelativeVolume); }
public override void Read(byte[] array) { McVarint.TryParse(ref array, out EntityID); McShort.TryParse(ref array, out DeltaX); McShort.TryParse(ref array, out DeltaY); McShort.TryParse(ref array, out DeltaZ); McBoolean.TryParse(ref array, out OnGround); }
public override void Read(byte[] array) { Location = new Position(); Location.Read(ref array); McVarint.TryParse(ref array, out Block); McVarint.TryParse(ref array, out Status); McBoolean.TryParse(ref array, out Successful); }
public byte[] Data; //Optional Byte Array public override void Read(byte[] array) { McVarint.TryParse(ref array, out MessageID); McBoolean.TryParse(ref array, out Successful); if (Successful) { McByteArray.TryParse(ref array, out Data); } }
public void Parse(ref byte[] array) { McBoolean.TryParse(ref array, out Present); if (Present) { McVarint.TryParse(ref array, out ItemId); McUnsignedByte.TryParse(ref array, out ItemCount); McNbtCompoundTag.TryParse(ref array, out NBT); } }
public override byte[] Write() { List <byte> tosend = new List <byte>(); tosend.AddRange(McDouble.ToBytes(X)); tosend.AddRange(McDouble.ToBytes(FeetY)); tosend.AddRange(McDouble.ToBytes(Z)); tosend.AddRange(McBoolean.ToBytes(OnGround)); return(tosend.ToArray()); }
public string Signature; //Optional String (32767) public void Read(ref byte[] array) { McString.TryParse(ref array, out Name); McString.TryParse(ref array, out Value); McBoolean.TryParse(ref array, out IsSigned); if (IsSigned == true) { McString.TryParse(ref array, out Signature); } }
public bool CopyMetadata; //* public override void Read(byte[] array) { McNbtCompoundTag.TryParse(ref array, out Dimension); McString.TryParse(ref array, out WorldName); McLong.TryParse(ref array, out HashedSeed); McUnsignedByte.TryParse(ref array, out Gamemode); McUnsignedByte.TryParse(ref array, out PreviousGamemode); McBoolean.TryParse(ref array, out IsDebug); McBoolean.TryParse(ref array, out IsFlat); McBoolean.TryParse(ref array, out CopyMetadata); }
public MainHands MainHand; //Varint Enum public override void Read(byte[] array) { McString.TryParse(ref array, out Locale); McUnsignedByte.TryParse(ref array, out ViewDistance); McVarint.TryParse(ref array, out int chatMode); ChatMode = (ChatModes)chatMode; McBoolean.TryParse(ref array, out ChatColors); McUnsignedByte.TryParse(ref array, out DisplayedSkinParts); McVarint.TryParse(ref array, out int mainHand); MainHand = (MainHands)mainHand; }
public override void Read(byte[] array) { if (McVarint.TryParse(ref array, out var hand)) { Hand = (HandType)hand; } Location = new Position(); Location.Read(ref array); _ = McVarint.TryParse(ref array, out Face); _ = McFloat.TryParse(ref array, out CursorPositionX); _ = McFloat.TryParse(ref array, out CursorPositionY); _ = McFloat.TryParse(ref array, out CursorPositionZ); _ = McBoolean.TryParse(ref array, out InsideBlock); }
public Chat DisplayName; //Optional Chat public void Read(ref byte[] array, int action) { McUUID.TryParse(ref array, out UUID); if (action == 0) { McString.TryParse(ref array, out Name); McVarint.TryParse(ref array, out NumberOfProperties); Propertys = new Property[NumberOfProperties]; for (int i = 0; i < NumberOfProperties; i++) { Propertys[i] = new Property(); Propertys[i].Read(ref array); } McVarint.TryParse(ref array, out int GamemodeId); Gamemode = (Gamemods)GamemodeId; McVarint.TryParse(ref array, out Ping); McBoolean.TryParse(ref array, out HasDisplayName); if (HasDisplayName == true) { McChat.TryParse(ref array, out DisplayName); } } if (action == 1) { McVarint.TryParse(ref array, out int GamemodeId); Gamemode = (Gamemods)GamemodeId; } if (action == 2) { McVarint.TryParse(ref array, out Ping); } if (action == 3) { McBoolean.TryParse(ref array, out HasDisplayName); if (HasDisplayName == true) { McChat.TryParse(ref array, out DisplayName); } } }
// Array size 2 Recipe IDs Number of elements in the following array, only present if mode is 0 (init) public override void Read(byte[] array) { if (McVarint.TryParse(ref array, out var action)) { Action = (UnlockRecipesActions)action; } McBoolean.TryParse(ref array, out CraftingRecipeBookOpen); McBoolean.TryParse(ref array, out CraftingRecipeBookFilterActive); McBoolean.TryParse(ref array, out SmeltingRecipeBookOpen); McBoolean.TryParse(ref array, out SmeltingRecipeBookFilterActive); McBoolean.TryParse(ref array, out BlastFuranceRecipeBookOpen); McBoolean.TryParse(ref array, out BlastFuranceRecipeBookFilterActive); McBoolean.TryParse(ref array, out SmokerRecipeBookOpen); McBoolean.TryParse(ref array, out SmokerRecipeBookFilterActive); McVarint.TryParse(ref array, out ArraySize1); McStringArray.TryParse(ArraySize1, ref array, out RecipeIDs1); if (Action == 0) { McVarint.TryParse(ref array, out ArraySize2); McStringArray.TryParse(ArraySize2, ref array, out RecipeIDs2); } }
public override void Read(byte[] array) { McInt.TryParse(ref array, out ChunkX); // int McInt.TryParse(ref array, out ChunkZ); // int McBoolean.TryParse(ref array, out Fullchunk); // bool McVarint.TryParse(ref array, out PrimaryBitMask); // var int McNbtCompoundTag.TryParse(ref array, out Heightmaps); if (Fullchunk) { McVarint.TryParse(ref array, out Biomeslength); Biomes = new int[Biomeslength]; for (int i = 0; i < Biomeslength; i++) { McVarint.TryParse(ref array, out Biomes[i]); } } // chunk data McVarint.TryParse(ref array, out Size); // size varint McByteArray.TryParse(Size, ref array, out Data); // Byte array // BlockEntities McVarint.TryParse(ref array, out NumberOfBlockEntities); BlockEntities = new NbtCompoundTag[NumberOfBlockEntities]; var read1 = new NbtParser(); Stream stream1 = new MemoryStream(array); for (int i = 0; i < NumberOfBlockEntities; i++) { BlockEntities[i] = read1.ParseNbtStream(stream1); } }
public override void Read(byte[] array) { McBoolean.TryParse(ref array, out OnGround); }
public override byte[] Write() { return(McBoolean.ToBytes(OnGround)); }
public override void Read(byte[] array) { McUnsignedByte.TryParse(ref array, out WindowID); McShort.TryParse(ref array, out ActionNumber); McBoolean.TryParse(ref array, out Accepted); }
public override void Read(byte[] array) { McFloat.TryParse(ref array, out Yaw); McFloat.TryParse(ref array, out Pitch); McBoolean.TryParse(ref array, out OnGround); }