public double [,] generate_linear_matrix(Vector3 [] new_positions, double beta) { double [,] r = generate_rotation_matrix(new_positions); double [,] a = MatrixFunctions.matrixMultiply3x3(apq, aqq); //Rotation_test.print_matrix(aqq); double determinant = alglib.rmatrixdet(a); determinant = Mathf.Pow((float)determinant, 1.0f / 3.0f); MatrixFunctions.scalar_multiply(ref a, beta / determinant); MatrixFunctions.scalar_multiply(ref r, 1 - beta); MatrixFunctions.matrix_add_3x3(ref a, r); return(a); }