public float GetYawSpeed(ICECreatureControl _control) { float _speed = 0; if (Motion.UseAutomaticAngularVelocity) { _speed = MathTools.CalculateAngularVelocity(Motion.Velocity, Motion.VelocityMaximum, Motion.AngularVelocityMaximum); } else { _speed = Motion.AngularVelocity.y; } return(_speed); }