internal void InvokeMapLoadingProgress(int progressPercent, int progressBytes, string status) { maploadingprogress = new MapLoadingProgressEventArgs(); maploadingprogress.ProgressPercent = progressPercent; maploadingprogress.ProgressBytes = progressBytes; maploadingprogress.ProgressStatus = status; }
public void MapLoadingStart() { guistate = GuiState.MapLoading; SetFreeMouse(true); maploadingprogress = new MapLoadingProgressEventArgs(); fontMapLoading = FontCi.Create("Arial", 14, 0); }