private void GenerateStoryDungeon() { //Setup a single test level MapGeneratorTemplated templateGen = new MapGeneratorTemplated(); //templateGen.GenerateMultiLevelDungeon(); var mapInfo = templateGen.GenerateDungeonWithStory(); LogFile.Log.LogEntryDebug("Player start: " + Game.Dungeon.Levels[Game.Dungeon.Player.LocationLevel].PCStartLocation, LogDebugLevel.High); //Extract connectivity map VisualiseConnectivityGraph(mapInfo.Model); }