public static GameObject PhotonRpcInstantiateAsChild(string prefabPath, Vector3 position, Quaternion rotation, object[] data, int parentTokenId) { InstantiationData i = InstantiationData(prefabPath, position, rotation, data); i.PoolType = PoolType.RPC; var g = ObjectPoolManager.Instantiate(i); g.transform.parent = ManagedObjects.Find(parentTokenId).transform; ObjectPoolRpcManager.InstantiateAsChild(i, parentTokenId); return(g); }
private static bool TryGetId(out int Id) { bool foundVal = false; int returnId = PhotonNetwork.player.ID * MAX_ITEMS + itemsCreated % (MAX_ITEMS); if (ManagedObjects.Find(returnId) == null) { Id = returnId; foundVal = true; } else { Id = -1; foundVal = false; } if (++itemsCreated >= MAX_ITEMS) { itemsCreated = 0; } return(foundVal); }
public static GameObject Find(int tokenId) { return(ManagedObjects.Find(tokenId)); }