public void Run() { var jerboa = new Mammal(); jerboa.Name = "Jerry"; jerboa.Weight = 80; jerboa.NrOfLegs = 2; var pluto = new Dog(); pluto.Name = "Pluto"; pluto.NrOfLegs = 4; var musse = new Cat(); musse.Name = "Musse"; musse.NrOfLegs = 4; musse.FavoriteFish = "Salmon"; List <Mammal> mams = new List <Mammal>(); mams.Add(jerboa); mams.Add(pluto); mams.Add(musse); int legs = CountLegs(mams); Console.WriteLine($"Total number of legs: {legs}"); IntroduceMammal(musse); }
static void Main(string[] args) { Lion lion = new Lion(); Mammal one = lion; // 부모타입으로 형변환 one.Move(); }
public static Mammal CreateMammal(MammalSpecies Species) { Mammal animalObj = null;//Animaltype unknown at this time. //Lets determine users choice of animal. switch (Species) { case MammalSpecies.Cat: animalObj = new Cat(); break; case MammalSpecies.Dog: animalObj = new Dog(); break; case MammalSpecies.Gorilla: animalObj = new Gorilla(); break; default: Debug.Assert(false, "Not implemented"); break; } //Set animal category animalObj.Category = CategoryType.Mammal; return(animalObj);//Return created instance of object. }
static void Main(string[] args) { Mammal one = new Mammal(); one.Move(); Lion lion = new Lion(); lion.Move(); Whale whale = new Whale(); whale.Move(); Human human = new Human(); human.Move(); /* 자식이 부모 타입으로 암시적으로 형변환된 경우 */ /* virtual, override로 선언된 메서드는 다형성이 구현되어 자식의 메서드가 실행됨. */ one = lion; one.Move(); Mammal two = new Human(); two.Move(); }
public void AddAnimal(object zoo, object aviary, object animalClass, object detachment, string family, string genus, string species) { Animal animal = null; switch ((animalClass as AnimalClassListElement).Class) { case AnimalClass.Mammal: animal = new Mammal((MammalDetachment)detachment, family, genus, species); break; case AnimalClass.Bird: animal = new Bird((BirdDetachment)detachment, family, genus, species); break; case AnimalClass.Reptile: animal = new Reptile((ReptileDetachment)detachment, family, genus, species); break; case AnimalClass.Amphibian: animal = new Reptile((ReptileDetachment)detachment, family, genus, species); break; case AnimalClass.Fish: animal = new Fish((FishDetachment)detachment, family, genus, species); break; } (zoo as ZooListElement).Zoo.SettleAnimal(animal, (aviary as AviaryListElement).Aviary); }
public List <Mammal> GetMammalList(Mammal mammal) { List <Mammal> list = new List <Mammal>(); if (mammal.GetType() == typeof(Horse)) { for (int x = 0; x < 10; x++) { list.Add(new Horse()); } } else if (mammal.GetType() == typeof(Cow)) { for (int x = 0; x < 10; x++) { list.Add(new Cow()); } } else { throw new ArgumentOutOfRangeException(); } return(list); }
private static Mammal TryAnimalCreate(string animalType, string animalName, double animalWeight, string animalLivingRegion, string catBreed) { Mammal result = null; switch (animalType) { case "Mouse": result = new Mouse(animalName, animalType, animalWeight, animalLivingRegion); break; case "Zebra": result = new Zebra(animalName, animalType, animalWeight, animalLivingRegion); break; case "Cat": result = new Cat(animalName, animalType, animalWeight, animalLivingRegion, catBreed); break; case "Tiger": result = new Tiger(animalName, animalType, animalWeight, animalLivingRegion); break; } return(result); }
static void Main(string[] args) { Mammal one = new Mammal(); one.Move(); Lion lion = new Lion(); lion.Move(); Whale whale = new Whale(); whale.Move(); Human human = new Human(); human.Move(); /* 자식이 부모 타입으로 암시적으로 형변환된 경우 : 오버라이딩된 메소드는 자식의 메소드 실행 → 다형성 구현 */ one = lion; one.Move(); Mammal two = new Human(); two.Move(); }
public void TestEvictAnimal() { var zoo = new Zoo("name", "address"); var aviary1 = new Cage(CageType.WithRocks); var animal1 = new Mammal(MammalDetachment.Artiodactyla, "family1", "genus1", "species1"); zoo.AddAviary(aviary1); zoo.SettleAnimal(animal1, aviary1); //Результат успешного выселения животного zoo.EvictAnimal(animal1); Assert.AreEqual(0, zoo.GetListOfAnimals().Count); //Попытка выселить несуществующее (пустое) животное try { zoo.EvictAnimal(null); Assert.Fail(); } catch (ArgumentException) { } //Попытка выселить отсутствующее в зоопарке животное try { zoo.EvictAnimal(animal1); Assert.Fail(); } catch (ArgumentException) { } }
public void Run() { var jerboa = new Mammal(); jerboa.Name = "Jerry"; jerboa.Weight = 80; jerboa.NrOfLegs = 2; //jerboa.FavoriteFish = "Salmon"; // don't work //jerboa.BarkLevel = 5; // don't work var myDog = new Dog(); myDog.Name = "Pluto"; myDog.Weight = 8000; myDog.NrOfLegs = 4; //myDog.FavoriteFish = "Salmon"; // don't work myDog.BarkLevel = 5; var myCat = new Cat(); myCat.Name = "Musse"; myCat.Weight = 5300; myCat.NrOfLegs = 4; myCat.FavoriteFish = "Salmon"; //myCat.BarkLevel = 5; // don't work }
static void Main(string[] args) { Mammal mamalObj = MamalFactory.Mammalmechine.Createmamal(MamalFactory.AnimalSet.zeebrs); Console.WriteLine(mamalObj.ReturnAnimal()); Console.ReadLine(); }
public static Mammal Createmamal(AnimalSet animal) { Mammal mamal = null; switch (animal) { case AnimalSet.human: mamal = new Human(); return(mamal); break; case AnimalSet.zeebrs: mamal = new Zeebra(); return(mamal); break; case AnimalSet.Elephant: mamal = new Elephant(); return(mamal); break; default: mamal = null; return(mamal); break; } }
public void TestEvictAnimal() { var aviary = new Yard(YardType.Rock); //Успешная попытка выселить существующее животное var animal1 = new Mammal(MammalDetachment.Carnivora, "семейство1", "род1", "вид1"); aviary.SettleAnimal(animal1); aviary.EvictAnimal(animal1); Assert.AreEqual(0, aviary.GetListOfInhabitants().Count); //Неуспешная попытка выселить несуществующее животное try { aviary.EvictAnimal(null); Assert.Fail(); } catch (ArgumentException) { } //Неуспешная попытка выселить отсутствующее в вольере животное try { aviary.EvictAnimal(animal1); Assert.Fail(); } catch (ArgumentException) { } }
private void print_button_Click(object sender, EventArgs e) { Mammal Nisakas = new Mammal("DOG"); Person Henkilo = new Person(); Dog Koira = new Dog(); Nisakas.Name = "Nisakas"; string testi1 = Nisakas.Name + Environment.NewLine; string testi2 = Nisakas.GetMType() + Environment.NewLine; Henkilo.Age = 21; string testi3 = Henkilo.Age.ToString() + Environment.NewLine; string testi4 = Henkilo.GetMType() + Environment.NewLine; Henkilo.Name = "Ihminen"; string testi5 = Henkilo.Name + Environment.NewLine; Koira.Owner = "Jussi"; string testi6 = Koira.Owner + Environment.NewLine; string testi7 = Koira.GetMType() + Environment.NewLine; Koira.Name = "Koira"; string testi8 = Koira.Name + Environment.NewLine; string syote = testi1 + testi2 + testi3 + testi4 + testi5 + testi6 + testi7 + testi8; textBox1.Text = syote; }
static void Main(string[] args) { Animal fred = new Mammal(); fred.NumberOfAppendages = 4; Console.WriteLine(fred.NumberOfAppendages); }
void UseIsOperator(Animal a) { if (a is Mammal) { Mammal m = (Mammal)a; m.Eat(); } }
public ActionResult DeleteConfirmed(int id) { Mammal mammal = db.Mammals.Find(id); db.Mammals.Remove(mammal); db.SaveChanges(); return(RedirectToAction("Index")); }
public void ImplicitCasting_test() { Mammal Mammal1 = new Cat(); Animal Animal1 = new Cat(); // Since Cat inherits from Mammal which inherits from Animal, 3 levels pf hierarchy , any child can masquerade as a base class Animal Animal2 = new Mammal(); // since Mammmal inherits from Animal //Cat Cat1 = new Animal(); doesnt work //Cat Cat2 = new Mammal(); doesnt work }
public AnimalBase CreateAnAnimal(string speciesName) { var mammal = new Mammal(speciesName); var mammalDefault = new MammalDefaultClass(speciesName); mammal.WalksUpright = mammalDefault.WalksUpright; return(mammal); }
public static int MainMethod(string[] args) { int ret = 0; Mammal m = new Mammal(); dynamic ca = new C <Animal>(); ret += w(m, ca, "ManagedTests.DynamicCSharp.Conformance.dynamic.Variance.complex.typeinference001.typeinference001.Animal"); // This now infers mammal. It previously inferred Animal return(ret); }
public void TestGetFullNotation() { var animal = new Mammal(MammalDetachment.Chiroptera, "Крылановые", "Летучие лисицы", "Сейшельская летучая лисица"); //Проверка корректности формирования полного наименования животного var result = animal.GetFullNotation(); Assert.AreEqual("Mammal*Chiroptera*Крылановые*Летучие лисицы*Сейшельская летучая лисица", result); }
public void run() { Mammal human = MammalFactory.getMammal("Human"); human.drinkMilk(); Mammal zeebra = MammalFactory.getMammal("Zeebra"); zeebra.drinkMilk(); }
public ActionResult Edit([Bind(Include = "Animal,UnderwaterSurvivabilty,Pop,Dietry,MammalID")] Mammal mammal) { if (ModelState.IsValid) { db.Entry(mammal).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } return(View(mammal)); }
static void Main(string[] args) { Animal animal = new Mammal("Murka", true, 2); animal.OnSound += delegate { Console.WriteLine("Mamal"); }; Console.WriteLine(animal); IEnumerable <int> collection = new int[] { 1, 2, 3 }; Console.ReadKey(); }
public ActionResult Create([Bind(Include = "Animal,UnderwaterSurvivabilty,Pop,Dietry,MammalID")] Mammal mammal) { if (ModelState.IsValid) { db.Mammals.Add(mammal); db.SaveChanges(); return(RedirectToAction("Index")); } return(View(mammal)); }
public ActionResult Edit([Bind(Include = "MammalsID,MammalsName,animalSpecies_animalID,MammalsType,DietryType,PopulationNumber")] Mammal mammal) { if (ModelState.IsValid) { db.Entry(mammal).State = EntityState.Modified; db.SaveChanges(); return(RedirectToAction("Index")); } ViewBag.animalSpecies_animalID = new SelectList(db.animals, "animalID", "animalID", mammal.animalSpecies_animalID); return(View(mammal)); }
public void Covariance_MethodGroupToDelegate_CanReturnSameOrSmallerType() { MammalCreator mammalCreator1 = MakeMammal; MammalCreator mammalCreator2 = MakeGiraffe; Mammal mammal1 = mammalCreator1(); Mammal mammal2 = mammalCreator2(); Assert.NotNull(mammal1); Assert.NotNull(mammal2); }
void Spawn(int i, ObjectType objectType, float z) { //Select random prefab for instance //int prefabIndex = Random.Range(0, objectType == ObjectType.ANIMAL ? animalPrefabs.Length : treesPrefabs.Length); int maxLength = 0; GameObject[] objectsPrefabs = null; switch (objectType) { case ObjectType.ANIMAL: maxLength = animalPrefabs.Length; objectsPrefabs = animalPrefabs; break; case ObjectType.PLANT: maxLength = treesPrefabs.Length; objectsPrefabs = treesPrefabs; break; case ObjectType.WATER: maxLength = waterPrefabs.Length; objectsPrefabs = waterPrefabs; break; } //Select random prefab for instance int prefabIndex = Random.Range(0, maxLength); //Determine object spawn position //Trying to select non-overlapping position //calculating distance from generated position to already generated position Vector3 spawnPosition = new Vector3(); do { spawnPosition = new Vector3(envX + Random.Range(-horizontalDistribution, horizontalDistribution), envY + Random.Range(-verticalDistribution, verticalDistribution), z); }while(!(isNotIntersectedWithOthers(i, spawnPosition) || (unsuccessfulAttempts > allowOverlapingAfter && allowOverlapingAfter != 0))); generatedObjects[i] = Instantiate(objectsPrefabs[prefabIndex], spawnPosition, transform.rotation) as GameObject; generatedObjects[i].transform.parent = transform.parent; if (objectType == ObjectType.ANIMAL) { Mammal mammal = Mammal.Spawn() as Mammal; mammal.instObject = generatedObjects[i]; } if (objectType == ObjectType.WATER) { //задать размер и форму обьекта generatedObjects[i].transform.localScale += new Vector3(Random.Range(0f, 2f), Random.Range(0f, 2f), z); } //generatedObjects [i] = Instantiate (objectType == ObjectType.ANIMAL ? animalPrefabs[prefabIndex] : treesPrefabs [prefabIndex], spawnPosition, transform.rotation) as GameObject; //generatedObjects[i].transform.parent = transform.parent; }
public void Should_be_equal_if_they_refer_to_the_same_object() { Mammal a = new Mammal { HasDiaphragm = true, HasSweatGlands = true }; Mammal b = a; Assert.AreEqual(a, b, "a should be equal to b"); }
public void Should_be_not_equal_if_the_object_to_be_compared_with_is_null() { Mammal a = new Mammal { HasDiaphragm = true, HasSweatGlands = true }; Mammal b = null; Assert.AreNotEqual(a, b, "a should not be equal to b"); }
IEnumerator Start() { var list = new Mammal[5]; for (var i = 0; i < list.Length; ++i) { if (Random.Range(0, 2) == 0) { list[i] = new Monkey(); } else { list[i] = new Human(); } } yield return null; foreach (var mammal in list) { mammal.func(); } yield return null; }
public virtual void NurseChild(Mammal child) { child.Eat(); }