protected void IsLeft() { gameObjects = FindObjectsOfType <MageScript>(); mage = null; for (int i = 0; i < gameObjects.Length; i++) { distanceFrom = Vector3.Distance(gameObject.transform.position, gameObjects[i].transform.position); //distanceFrom = Vector3.Distance(gameObjects[i].transform.position, gameObject.transform.position); if (distanceFrom < closest) { closest = distanceFrom; mage = gameObjects[i]; //Debug.Log(mage.transform.position); } } if (GameManager.instance.player.transform.position.x > transform.position.x) { sprite.flipX = false; target2 = new Vector3(GameManager.instance.player.transform.position.x, GameManager.instance.player.transform.position.y, GameManager.instance.player.transform.position.z); } else { sprite.flipX = true; target2 = new Vector3(GameManager.instance.player.transform.position.x, GameManager.instance.player.transform.position.y, GameManager.instance.player.transform.position.z); } }
// Update is called once per frame void Update() { getTurn(); if (AttackBoost.boostAppliedWarrior == true && AttackBoost.statRevertedWarrior == false && currentTurn == AttackBoost.boostEndWarrior) { WarriorScript.setAttackStat(10); AttackBoost.statRevertedWarrior = true; print("Stat reverted for Warrior"); } //end if if (AttackBoost.boostAppliedMage == true && AttackBoost.statRevertedMage == false && currentTurn == AttackBoost.boostEndMage) { MageScript.setAttackStat(5); AttackBoost.statRevertedMage = true; print("Stat reverted for Mage"); } //end if if (WarriorScript.getCurrentHP() > 100) { WarriorScript.setHP(100); } //end if if (MageScript.getCurrentHP() > 80) { MageScript.setHP(80); } //end if }
public void onElFireButton() { didAttack = false; if (WarriorScript.getCurrentMP() >= 8 && BattleTurn.currentTurn % 4 == 0 && didAttack == false && Enemy2Script.getCurrentHP() > 0) { didAttack = true; int enemyHPcurrent = EnemyScript.getCurrentHP(); //prints are for debugging print(enemyHPcurrent); print(BattleTurn.playerMagicStat); print(EnemyScript.getMagicStat()); EnemyScript.setHP(enemyHPcurrent - BattleTurn.playerMagicStat + EnemyScript.getMagicStat() - 15); enemyHPcurrent = EnemyScript.getCurrentHP(); print(enemyHPcurrent); WarriorScript.setMP(WarriorScript.getCurrentMP() - 8); BattleTurn.currentTurn++; //enemySelectText.gameObject.SetActive(false); } //end if else if (BattleTurn.currentTurn % 4 == 0 && didAttack == false) { errorSound.Play(); print("Elfire button warrior"); } //end else if if (MageScript.getCurrentMP() >= 8 && BattleTurn.currentTurn % 4 == 1 && didAttack == false && EnemyScript.getCurrentHP() > 0) { didAttack = true; int enemyHPcurrent = EnemyScript.getCurrentHP(); //prints are for debugging print(enemyHPcurrent); print(BattleTurn.playerMagicStat); print(EnemyScript.getMagicStat()); EnemyScript.setHP(enemyHPcurrent - BattleTurn.playerMagicStat + EnemyScript.getMagicStat() - 15); enemyHPcurrent = EnemyScript.getCurrentHP(); print(enemyHPcurrent); MageScript.setMP(MageScript.getCurrentMP() - 8); BattleTurn.currentTurn++; //enemySelectText.gameObject.SetActive(false); } //end if else if (BattleTurn.currentTurn % 4 == 1 && didAttack == false) { errorSound.Play(); print("Elfire button mage"); } //end else if }//end onElFireButton
} //end onWarriorBoost public void onMageBoost() { statRevertedMage = false; boostEndMage = BattleTurn.currentTurn + 5; boostAppliedMage = true; MageScript.setAttackStat(MageScript.getAttackStat() + 10); BattleTurn.currentTurn++; print(MageScript.getAttackStat()); } //end onMageBoost
// Start is called before the first frame update void Start() { GameObject mageStatText = GameObject.Find("MageStatText"); mageStats = mageStatText.GetComponent <Text>(); mageStats.text = "Mage - HP: " + MageScript.getCurrentHP() + "/" + MageScript.getMaxHP() + " MP: " + MageScript.getCurrentMP() + "/" + MageScript.getMaxMP(); }
}//end onFireButton public void onFireButton2() { didAttack = false; if (WarriorScript.getCurrentMP() >= 4 && BattleTurn.currentTurn % 4 == 0 && didAttack == false && Enemy2Script.getCurrentHP() > 0) { didAttack = true; int enemy2HPcurrent = Enemy2Script.getCurrentHP(); //prints are for debugging print(enemy2HPcurrent); print(BattleTurn.playerMagicStat); print(Enemy2Script.getMagicStat()); Enemy2Script.setHP(enemy2HPcurrent - BattleTurn.playerMagicStat + Enemy2Script.getMagicStat() - 10); enemy2HPcurrent = Enemy2Script.getCurrentHP(); print(enemy2HPcurrent); WarriorScript.setMP(WarriorScript.getCurrentMP() - 4); BattleTurn.currentTurn++; } //end if else if (BattleTurn.currentTurn % 4 == 0 && didAttack == false) { errorSound.Play(); print("Fire button 2 warrior"); } //end else if if (MageScript.getCurrentMP() >= 4 && BattleTurn.currentTurn % 4 == 1 && didAttack == false && Enemy2Script.getCurrentHP() > 0) { didAttack = true; int enemy2HPcurrent = Enemy2Script.getCurrentHP(); //prints are for debugging print(enemy2HPcurrent); print(BattleTurn.playerMagicStat); print(Enemy2Script.getMagicStat()); Enemy2Script.setHP(enemy2HPcurrent - BattleTurn.playerMagicStat + Enemy2Script.getMagicStat() - 10); enemy2HPcurrent = Enemy2Script.getCurrentHP(); print(enemy2HPcurrent); MageScript.setMP(MageScript.getCurrentMP() - 4); BattleTurn.currentTurn++; } //end if else if (BattleTurn.currentTurn % 4 == 1 && didAttack == false) { errorSound.Play(); print("Fire button 2 mage"); } //end else if }//end onFireButton2
} //end onElixerWarrior public void onElixirMage() { if (MageScript.getCurrentMP() + 10 >= MageScript.getMaxMP()) { MageScript.setHP(MageScript.getMaxMP()); } //end if else { MageScript.setMP(MageScript.getCurrentMP() + 10); } //end else BattleTurn.currentTurn++; } //end onElixerMage
} //end onPotion public void onPotionMage() { if (MageScript.getCurrentHP() + 50 >= 80) { MageScript.setHP(80); } //end if else { MageScript.setHP(MageScript.getCurrentHP() + 50); } //end else BattleTurn.currentTurn++; } //end onPotion
public void onMoreHealWarrior() { if (BattleTurn.playerCurrentMP >= 12) { if (BattleTurn.currentTurn % 4 == 0) { WarriorScript.setHP(WarriorScript.getCurrentHP() + BattleTurn.playerMagicStat + 20); WarriorScript.setMP(WarriorScript.getCurrentMP() - 12); } //end if if (BattleTurn.currentTurn % 4 == 1) { WarriorScript.setHP(WarriorScript.getCurrentHP() + BattleTurn.playerMagicStat + 20); MageScript.setMP(MageScript.getCurrentMP() - 12); } BattleTurn.currentTurn++; } else if (BattleTurn.playerCurrentMP < 12) { errorSound.Play(); } //end else if } //end onMoreHealWarrior
} //end onHealWarrior public void onHealMage() { if (BattleTurn.playerCurrentMP >= 6) { if (BattleTurn.currentTurn % 4 == 0) { MageScript.setHP(MageScript.getCurrentHP() + BattleTurn.playerMagicStat + 10); WarriorScript.setMP(WarriorScript.getCurrentMP() - 6); } //end if if (BattleTurn.currentTurn % 4 == 1) { MageScript.setHP(MageScript.getCurrentHP() + BattleTurn.playerMagicStat + 10); MageScript.setMP(MageScript.getCurrentMP() - 6); } BattleTurn.currentTurn++; } else if (BattleTurn.playerCurrentMP < 6) { errorSound.Play(); } //end else if } //end onHealMage
// Update is called once per frame void Update() { mageStats.text = "Mage - HP: " + MageScript.getCurrentHP() + "/" + MageScript.getMaxHP() + " MP: " + MageScript.getCurrentMP() + "/" + MageScript.getMaxMP(); }
public void getTurn() { //if % = 0, then its Warrior turn if (currentTurn % 4 == 0) { playerAttackStat = WarriorScript.getAttackStat(); playerDefenseStat = WarriorScript.getDefenseStat(); playerSpeedStat = WarriorScript.getSpeedStat(); playerMagicStat = WarriorScript.getMagicStat(); playerCurrentHP = WarriorScript.getCurrentHP(); playerMaxHP = WarriorScript.getMaxHP(); playerCurrentMP = WarriorScript.getCurrentMP(); playerMaxMP = WarriorScript.getMaxMP(); } //end if //if % = 1, then its Mage turn if (currentTurn % 4 == 1) { playerAttackStat = MageScript.getAttackStat(); playerDefenseStat = MageScript.getDefenseStat(); playerSpeedStat = MageScript.getSpeedStat(); playerMagicStat = MageScript.getMagicStat(); playerCurrentHP = MageScript.getCurrentHP(); playerMaxHP = MageScript.getMaxHP(); playerCurrentMP = MageScript.getCurrentMP(); playerMaxMP = MageScript.getMaxMP(); } //end if //if % = 2, then its Enemy1 turn if (currentTurn % 4 == 2 && EnemyScript.getCurrentHP() > 0) { int randomTarget; randomTarget = Random.Range(1, 100); print(randomTarget); if (randomTarget <= 50) { WarriorScript.setHP(WarriorScript.getCurrentHP() - EnemyScript.getAttackStat() + WarriorScript.getDefenseStat() - 10); } //end if if (randomTarget > 50) { MageScript.setHP(MageScript.getCurrentHP() - EnemyScript.getAttackStat() + MageScript.getDefenseStat() - 10); } //end if currentTurn++; } //end if else if (currentTurn % 4 == 2) { currentTurn++; } //if % = 3, then its Enemy2 turn if (currentTurn % 4 == 3 && Enemy2Script.getCurrentHP() > 0) { int randomTarget; randomTarget = Random.Range(1, 100); print(randomTarget); if (randomTarget <= 50) { WarriorScript.setHP(WarriorScript.getCurrentHP() - Enemy2Script.getAttackStat() + WarriorScript.getDefenseStat() - 10); } //end if if (randomTarget > 50) { MageScript.setHP(MageScript.getCurrentHP() - Enemy2Script.getAttackStat() + MageScript.getDefenseStat() - 10); } //end if currentTurn++; } //end if else if (currentTurn % 4 == 3) { currentTurn++; } }//end getTurn