示例#1
0
        public override void open(String pathname, MImageFileInfo info)
        {
            if (info != null)
            {
                info.width     = 512;
                info.height    = 512;
                info.channels  = 3;
                info.pixelType = MImage.MPixelType.kFloat;

                // Only necessary if your format defines a native
                // hardware texture loader
                info.hardwareType = MImageFileInfo.MHwTextureType.kHwTexture2D;
            }
        }
示例#2
0
	    public override void open(String pathname, MImageFileInfo info)
        {
	        if(info != null)
	        {
		        info.width = 512;
		        info.height = 512;
		        info.channels = 3;
                info.pixelType = MImage.MPixelType.kFloat;

		        // Only necessary if your format defines a native
		        // hardware texture loader
                info.hardwareType = MImageFileInfo.MHwTextureType.kHwTexture2D;
	        }
        }
示例#3
0
        public unsafe override void glLoad(MImageFileInfo info, uint imageNumber)
        {
            unsafe
            {
                // Create a floating point image
                uint w = info.width;
                uint h = info.height;
                float[] csPixels = new float[ w * h * 3];
                IntPtr ptr = new IntPtr();
                Marshal.Copy(ptr, csPixels, 0, csPixels.Length);
                float* pixels = (float*)ptr.ToPointer();
                populateTestImage(pixels, w, h);

                // Now load it into OpenGL as a floating point image
                glTexImage2D(GL_TEXTURE_2D, 0, (int)GL_RGB, (int)w, (int)h, 0, GL_RGB, GL_FLOAT, pixels);
            }
            return;
        }
示例#4
0
        unsafe public override void glLoad(MImageFileInfo info, uint imageNumber)
        {
            unsafe
            {
                // Create a floating point image
                uint    w        = info.width;
                uint    h        = info.height;
                float[] csPixels = new float[w * h * 3];
                IntPtr  ptr      = new IntPtr();
                Marshal.Copy(ptr, csPixels, 0, csPixels.Length);
                float *pixels = (float *)ptr.ToPointer();
                populateTestImage(pixels, w, h);

                // Now load it into OpenGL as a floating point image
                glTexImage2D(GL_TEXTURE_2D, 0, (int)GL_RGB, (int)w, (int)h, 0, GL_RGB, GL_FLOAT, pixels);
            }
            return;
        }