public MG_ClassTerrain _getTerrain(int posX, int posY) { hasPicked = false; MG_ClassTerrain output = MG_Globals.I.terrains[0]; foreach (MG_ClassTerrain tL in MG_Globals.I.terrains) { if (tL.posX == posX && tL.posY == posY) { output = tL; hasPicked = true; break; } } if (!hasPicked) { Debug.Log("Picking unsuccessful."); } return(output); }
void Update() { if (!editorMode) { return; } try{ Vector3 gamePoint = MG_ControlCamera.I._getGamePoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y)); int actPosX = (int)gamePoint.x, actPosY = (int)gamePoint.y; // Doodad and tail rotation float zRotation = 0; if (rotateDood) { float.TryParse(doodRotation, out zRotation); } #region "Mouse Click" if (Input.GetMouseButton(0)) { #region "Terrain Brush" if (brushMode == "Terrain") { MG_ClassTerrain targetTile = MG_GetTerrain.I._getTerrain(actPosX, actPosY); targetTile._changeTerrain(MG_DB_Terrain.I._getSprite(terType), terType); targetTile.sprite.name = targetTile.sprite.name.Replace("(Clone)", ""); targetTile.sprite.transform.SetParent(GameObject.Find("_MG_TERRAIN").transform); } #endregion #region "Unit Brush" else if (brushMode == "Unit") { // Remove existing unit if present bool hasUnit = MG_GetUnit.I._pointHasUnit(actPosX, actPosY); if (hasUnit) { MG_ControlUnit.I._addToDestroyList(MG_GetUnit.I._getUnitFromPoint(actPosX, actPosY)); } // Create Unit int uOwner = 0; int.TryParse(unitOwner, out uOwner); MG_ControlUnit.I._createUnit(unitType, actPosX, actPosY, uOwner); // Specials MG_ClassUnit createdUnit = MG_GetUnit.I._getLastCreatedUnit(); switch (createdUnit.type) { case "pathBlocker": // Switch pathBlocker sprite createdUnit._changeSprite("pathBlocker_Editor"); createdUnit.sprite.transform.SetParent(GameObject.Find("_MG_UNITS").transform); break; } // Finalize creation createdUnit.sprite.name = createdUnit.sprite.name.Replace("(Clone)", ""); createdUnit.sprite.transform.SetParent(GameObject.Find("_MG_UNITS").transform); } #endregion #region "Doodad Brush (Per Tile)" else if (brushMode == "Doodad") { // Remove existing doodad if present bool hasDood = MG_GetDoodad.I._pointHasDood(actPosX, actPosY); if (hasDood) { MG_ControlDoodad.I._addToDestroyList(MG_GetDoodad.I._getDoodFromPoint(actPosX, actPosY)); } // Create Doodad if (rotateDood) { MG_ControlDoodad.I._createDoodad(doodType, actPosX, actPosY, zRotation, true); } else { MG_ControlDoodad.I._createDoodad(doodType, actPosX, actPosY, true); } // Specials MG_ClassDoodad createdDood = MG_GetDoodad.I._getLastCreatedDood(); ///*Create tail*/ if(createTail) MG_ControlDoodad.I._createTails(createdDood, isTailTree, zRotation); /// Create tail is disabled since there is no need for this in main game // Finalize creation createdDood.sprite.name = createdDood.sprite.name.Replace("(Clone)", ""); createdDood.sprite.transform.SetParent(GameObject.Find("_MG_DOODADS").transform); } #endregion #region "Corner Brush" else if (brushMode == "Corner") { // Remove existing corner if present bool hasDood = MG_GetDoodad.I._pointHasDood(actPosX, actPosY, "Corner"); if (hasDood) { MG_ControlDoodad.I._addToDestroyList(MG_GetDoodad.I._getDoodFromPoint(actPosX, actPosY, "Corner")); } // Create Doodad string cornerType_orig = cornerType; if (cornerBase == "Line") { } else { if (cornerBase == "Outward") { cornerType += "Corner3"; } else if (cornerBase == "Inward") { cornerType += "Corner2"; } float zRot = 0; float.TryParse(cornerLine, out zRot); MG_ControlDoodad.I._createDoodad(cornerType, actPosX, actPosY, zRot); } // Specials MG_ClassDoodad createdDood = MG_GetDoodad.I._getLastCreatedDood(); /*Return original cornerBase*/ cornerType = cornerType_orig; // Finalize creation createdDood.sprite.name = createdDood.sprite.name.Replace("(Clone)", ""); createdDood.sprite.transform.SetParent(GameObject.Find("_MG_DOODADS").transform); } #endregion #region "Unit Eraser" else if (brushMode == "Unit Eraser") { // Remove existing unit if present bool hasUnit = MG_GetUnit.I._pointHasUnit(actPosX, actPosY); if (hasUnit) { MG_ControlUnit.I._addToDestroyList(MG_GetUnit.I._getUnitFromPoint(actPosX, actPosY)); Debug.Log("Unit erased!"); } } #endregion #region "Doodad Eraser" else if (brushMode == "Doodad Eraser") { // Remove existing unit if present bool hasDood = MG_GetDoodad.I._pointHasDood(actPosX, actPosY); if (hasDood) { MG_ControlDoodad.I._addToDestroyList(MG_GetDoodad.I._getDoodFromPoint(actPosX, actPosY)); Debug.Log("Doodad erased!"); // Remove tails for (float x = -0.5f; x < 1; x += 0.25f) { for (float y = -0.5f; y < 1; y += 0.25f) { hasDood = MG_GetDoodad.I._pointHasDood(actPosX + x, actPosY + y); if (hasDood) { MG_ControlDoodad.I._addToDestroyList(MG_GetDoodad.I._getDoodFromPoint(actPosX + x, actPosY + y)); } } } } } #endregion } #endregion #region "Keyboard Keys" if (Input.GetKey(KeyCode.E) && !telePressed) { MG_ControlHero.I._instantMove(actPosX, actPosY); Debug.Log("Teleported to " + actPosX + ", " + actPosY + ", " + telePressed); telePressed = true; } else if (!Input.GetKey(KeyCode.E) && telePressed) { telePressed = false; } #endregion #region "Bursh control" brush.transform.position = new Vector3(actPosX, actPosY, 0); #endregion }catch (Exception ex) { Debug.Log("Turning off editor mode. Reason: " + ex.Message); _turnOffEditor(true); } }