示例#1
0
文件: MGButton.cs 项目: koery/MiniWar
 public void InitCheckboxWithPrssingTexture(string fsName1, string fsName2, string fsName3, string fsName4)
 {
     if (fsName3 == "" && fsName4 == "")
     {
         var sprite = new MGSprite(fsName1);
         var sprite2 = new MGSprite(fsName2);
         sprite2.Visible = false;
         base.AddChild(sprite, 0);
         base.AddChild(sprite2, 0);
         ButtonElement.Add("ImageOn", sprite);
         ButtonElement.Add("ImageOff", sprite2);
         Width = sprite.Width;
         Height = sprite.Height;
         base.Anchor = new Vector2(Width / 2f, Height / 2f);
         MGAction cDEAction = MGSequence.Actions(new MGAction[]
                                                     {
                                                         new MGToggleVisibility()
                                                     });
         cDEAction.AssignTarget(sprite);
         TouchClickedAction.Add("ImageOn", cDEAction);
         MGAction cDEAction2 = MGSequence.Actions(new MGAction[]
                                                      {
                                                          new MGToggleVisibility()
                                                      });
         cDEAction2.AssignTarget(sprite2);
         TouchClickedAction.Add("ImageOff", cDEAction2);
         return;
     }
     var anim = new MGAnimation("Frame", 0.1f, new[]
                                                   {
                                                       fsName1,
                                                       fsName3
                                                   });
     var anim2 = new MGAnimation("Frame", 0.1f, new[]
                                                    {
                                                        fsName2,
                                                        fsName4
                                                    });
     var cDESprite3 = new MGSprite();
     var cDESprite4 = new MGSprite();
     cDESprite3.AddAnimation(anim);
     cDESprite4.AddAnimation(anim2);
     cDESprite3.SetFrame("Frame", 0);
     cDESprite4.SetFrame("Frame", 0);
     base.AddChild(cDESprite3, 0);
     base.AddChild(cDESprite4, 0);
     cDESprite4.Visible = false;
     ButtonElement.Add("ImageOn", cDESprite3);
     ButtonElement.Add("ImageOff", cDESprite4);
     Width = cDESprite3.Width;
     Height = cDESprite3.Height;
     base.Anchor = new Vector2(Width / 2f, Height / 2f);
     MGAction cDEAction3 = MGSequence.Actions(new MGAction[]
                                                  {
                                                      MGFrameAction.ActionWithAnimationIndex("Frame", 1)
                                                  });
     cDEAction3.AssignTarget(cDESprite3);
     MGAction cDEAction4 = MGSequence.Actions(new MGAction[]
                                                  {
                                                      MGFrameAction.ActionWithAnimationIndex("Frame", 0)
                                                  });
     cDEAction4.AssignTarget(cDESprite3);
     MGAction cDEAction5 = MGSequence.Actions(new MGAction[]
                                                  {
                                                      new MGToggleVisibility(),
                                                      MGFrameAction.ActionWithAnimationIndex("Frame", 0)
                                                  });
     cDEAction5.AssignTarget(cDESprite3);
     TouchBeganAction.Add("ImageOn", cDEAction3);
     TouchMoveOutAction.Add("ImageOn", cDEAction4);
     TouchClickedAction.Add("ImageOn", cDEAction5);
     MGAction cDEAction6 = MGSequence.Actions(new MGAction[]
                                                  {
                                                      MGFrameAction.ActionWithAnimationIndex("Frame", 1)
                                                  });
     cDEAction6.AssignTarget(cDESprite4);
     MGAction cDEAction7 = MGSequence.Actions(new MGAction[]
                                                  {
                                                      MGFrameAction.ActionWithAnimationIndex("Frame", 0)
                                                  });
     cDEAction7.AssignTarget(cDESprite4);
     MGAction cDEAction8 = MGSequence.Actions(new MGAction[]
                                                  {
                                                      new MGToggleVisibility(),
                                                      MGFrameAction.ActionWithAnimationIndex("Frame", 0)
                                                  });
     cDEAction8.AssignTarget(cDESprite4);
     TouchBeganAction.Add("ImageOff", cDEAction6);
     TouchMoveOutAction.Add("ImageOff", cDEAction7);
     TouchClickedAction.Add("ImageOff", cDEAction8);
 }
示例#2
0
文件: MGButton.cs 项目: koery/MiniWar
 public void InitButtonWithTextureTwinkle(string fsName1, string fsName2)
 {
     FS = DataManager.GetFS(fsName1);
     var anim = new MGAnimation("Frame", 0.1f, new[]
                                                   {
                                                       fsName1,
                                                       fsName2
                                                   });
     var sprite = new MGSprite();
     sprite.AddAnimation(anim);
     sprite.SetFrame("Frame", 0);
     ButtonElement.Add("Image", sprite);
     base.AddChild(sprite, 0);
     Width = sprite.Width;
     Height = sprite.Height;
     base.Anchor = new Vector2(Width / 2f, Height / 2f);
     MGAction action = MGSequence.Actions(new MGAction[]
                                                 {
                                                     MGFrameAction.ActionWithAnimationIndex("Frame", 1)
                                                 });
     action.AssignTarget(sprite);
     MGAction action2 = MGSequence.Actions(new MGAction[]
                                                  {
                                                      MGFrameAction.ActionWithAnimationIndex("Frame", 0)
                                                  });
     action2.AssignTarget(sprite);
     MGAction action3 = MGSequence.Actions(new MGAction[]
                                                  {
                                                      MGRepeat.Actions(MGAnimate.ActionWithAnimation(anim), 1),
                                                      MGFrameAction.ActionWithAnimationIndex("Frame", 0)
                                                  });
     action3.AssignTarget(sprite);
     TouchBeganAction.Add("Image", action);
     TouchMoveOutAction.Add("Image", action2);
     TouchClickedAction.Add("Image", action3);
 }