private void OnTriggerEnter(Collider other) { //todo 2nd game: remove this class. it should be dead code var gameObjWrapper = GameEngineInterface.FindGameObject(other.gameObject.name); LogicHandler.OnCollision(this, gameObjWrapper); //Debug.Log("OnTriggerEnter"); }
private void OnTriggerEnter(Collider other) { //if(!_previousCollisions.ContainsKey(other) || _previousCollisions[other] == false) //{ //_previousCollisions[other] = true; var gameObjWrapper = GameEngineInterface.FindGameObject(other.gameObject.name); LogicHandler.OnCollision(this, gameObjWrapper); //Debug.Log("OnTriggerEnter"); //} }