private void Update()
        {
            Time.timeScale = _timeScale;

            var finished = _level.Tick(Time.deltaTime);

            if (finished)
            {
                Destroy(gameObject);
            }
        }
示例#2
0
        public override Transition Tick(DPong game, float dt)
        {
            var finished = _level.Tick(dt);

            if (finished)
            {
                return(Transition.Pop());
            }

            return(Transition.None());
        }