// Use this for initialization void Start() { sceneManager = this.transform.root.GetComponent <LoadNewScene> (); string name = sceneManager.getPlayerName(); if (name == "Captain Summers") { KinergyContent = SummersKinergy; SummersKinergy.enabled = true; } if (name == "The Wonder") { KinergyContent = WondieKinergy; WondieKinergy.enabled = true; } if (name == "X-42") { KinergyContent = X42Kinergy; X42Kinergy.enabled = true; } if (name == "Ronin") { KinergyContent = RoninKinergy; RoninKinergy.enabled = true; } KinergyContent.enabled = true; }
public void Quit() { LoadNewScene sceneManager = this.GetComponent <LoadNewScene> (); Resume(); sceneManager.LoadScene("mainMenu"); }
// Use this for initialization void Start() { myTrans = transform; LoadNewScene lo = (LoadNewScene)GetComponent("LoadNewScene"); myTrans.position = lo.startingArea; }
private void CheckSceneLoaderTriggerEnter(Collider2D collider) { LoadNewScene sceneLoader = collider.gameObject.GetComponent <LoadNewScene>(); if (sceneLoader != null) { startPointName = sceneLoader.newLevelStartPointName; } }
void Update() { loadNewScene = FindObjectOfType <LoadNewScene>(); if (characterActive) { currentTime += Time.deltaTime; timerText.text = FormatTime(); } }
void Update() { loadNewScene = FindObjectOfType <LoadNewScene>(); try //set up so the last instance of characterSelector can be found without throwing an error { characterSelector = FindObjectOfType <CharacterSelector>(); endTime = characterSelector.GetCurrentTime(); //time is retrieved so it can be send the the end-of-the-game screen } catch { //pass } }
// Use this for initialization public void Start() { thePlayer = FindObjectOfType <PlayerController>(); theLNS = FindObjectOfType <LoadNewScene>(); if (thePlayer.startPoint == pointName) { thePlayer.transform.position = transform.position; thePlayer.lastMove = startFace; theCamera = FindObjectOfType <CameraController>(); theCamera.transform.position = new Vector3(transform.position.x, transform.position.y, theCamera.transform.position.z); } }
// Use this for initialization void Start() { if (GameObject.FindGameObjectWithTag("SceneManager") == null) { sceneManager = Instantiate(sceneManagerObject).GetComponent <LoadNewScene> (); } else { sceneManager = GameObject.FindGameObjectWithTag("SceneManager").GetComponent <LoadNewScene> (); } cameraShake = camera.GetComponent <CameraShake> (); ogAmount = cameraShake.shakeAmount; ogDecrease = cameraShake.decreaseFactor; StartCoroutine(trainRattle()); }
public override void CharacterChange(string direction) { isChanged = true; LoadNewScene sceneManager = FindObjectOfType <LoadNewScene> (); if (direction == "up") { sceneManager.CharacterChange("The Wonder", this.transform.position); } if (direction == "right" && facing == FacingDirection.West || direction == "left" && facing == FacingDirection.East) { sceneManager.CharacterChange("Captain Summers", this.transform.position); } if (direction == "right" && facing == FacingDirection.East || direction == "left" && facing == FacingDirection.West) { sceneManager.CharacterChange("X-42", this.transform.position); } StartCoroutine(waitForDestruction()); }
void Start() { loadNewScene = FindObjectOfType <LoadNewScene>(); }
void Awake() { sceneManager = GetComponentInParent <LoadNewScene> (); }
void Start() { cameraFollow = camera.GetComponent <CameraFollow> (); effectManager = GameObject.FindObjectOfType <EffectManager> (); sceneManager = GameObject.FindObjectOfType <LoadNewScene> (); }