/// <summary> /// 释放资源。 /// </summary> /// <param name="scenesName">资源名称</param> public void DisAssets(string assetName) { if (_DicAllAB.ContainsKey(assetName)) { LoadAssetBundle multObj = _DicAllAB[assetName]; multObj.Dispose(); } else { Debug.LogError(GetType() + "/DisposeAllAssets()/找不到资源名称,无法释放资源,请检查! assetName=" + assetName); } }