public void AddGameShouldUpdatePlayerTest() { game = gameRepo.Add(game); var resultPlayer1 = playerRepo.GetPlayerById(player1.ID); var resultPlayer2 = playerRepo.GetPlayerById(player2.ID); var resultPlayer3 = playerRepo.GetPlayerById(player3.ID); var resultPlayer4 = playerRepo.GetPlayerById(player4.ID); resultPlayer1.Should().BeEquivalentTo(player1); resultPlayer2.Should().BeEquivalentTo(player2); resultPlayer3.Should().BeEquivalentTo(player3); resultPlayer4.Should().BeEquivalentTo(player4); }
public void DeleteGameShouldUpdatePlayerTest() { var resultPlayer1 = playerRepo.GetPlayerById(player1.ID); var resultPlayer2 = playerRepo.GetPlayerById(player2.ID); var resultPlayer3 = playerRepo.GetPlayerById(player3.ID); var resultPlayer4 = playerRepo.GetPlayerById(player4.ID); resultPlayer1.Should().NotBeEquivalentTo(player1); resultPlayer2.Should().NotBeEquivalentTo(player2); resultPlayer3.Should().NotBeEquivalentTo(player3); resultPlayer4.Should().NotBeEquivalentTo(player4); gameRepo.Delete(game.GameID); resultPlayer1 = playerRepo.GetPlayerById(player1.ID); resultPlayer2 = playerRepo.GetPlayerById(player2.ID); resultPlayer3 = playerRepo.GetPlayerById(player3.ID); resultPlayer4 = playerRepo.GetPlayerById(player4.ID); resultPlayer1.Should().BeEquivalentTo(player1); resultPlayer2.Should().BeEquivalentTo(player2); resultPlayer3.Should().BeEquivalentTo(player3); resultPlayer4.Should().BeEquivalentTo(player4); }