// Update is called once per frame void Update() { path.draw(); if (reversePath && isAtEndOfPath()) { path.reversePath(); } Vector3 accel = followPath.getSteering(path, pathLoop); steeringBasics.steer(accel); steeringBasics.lookWhereYoureGoing(); }
void Update() { path.draw(); // 执行原路返回的逻辑 if (reversePath && isAtEndOfPath()) { path.reversePath(); } // 计算线性加速度 Vector3 accel = followPath.getSteering(path, pathLoop); // 设置刚体速度 steeringBasics.Steer(accel); // 朝向 steeringBasics.LookWhereYoureGoing(); }
void FixedUpdate() { if (followPath.isAtEndOfPath(path)) { path.reversePath(); } Vector3 accel = wallAvoidance.getSteering(); if (accel.magnitude < 0.005f) { accel = followPath.getSteering(path); } steeringBasics.steer(accel); steeringBasics.lookWhereYoureGoing(); path.draw(); }
// Update is called once per frame void Update() { path.draw(); if (isAtEndOfPath()) { path.reversePath(); } Vector2 accel = colAvoid.getSteering(colAvoidSensor.targets); if (accel.magnitude < 0.005f) { accel = followPath.getSteering(path); } steeringBasics.steer(accel); steeringBasics.lookWhereYoureGoing(); }
private void Update() { // 到达终点了, 原路返回 if (IsAtEndOfPath()) { path.reversePath(); } // 得到加速度 (要躲避墙) Vector3 accel = wallAvoidance2.GetSteering(); // 沿着路径走了 (约定没有碰撞时, 加速度为0 了) if (accel.magnitude < 0.005f) { accel = followPath.getSteering(path); } // 设置刚体 和 朝向 steeringBasics2.Steer(accel); steeringBasics2.LookWhereYoureGoing(); // 调试 path.draw(); }
void Update() { // 调试 path.draw(); // 是否原路返回 if (isAtEndOfPath()) { path.reversePath(); } // 躲避 加速度 Vector3 accel = colAvoid.GetSteering(colAvoidSensor.targets); // 不需要躲避 就沿着路径走 if (accel.magnitude < 0.005f) { accel = followPath.getSteering(path); } // 设置刚体速度 和 朝向 steeringBasics.Steer(accel); steeringBasics.LookWhereYoureGoing(); }