LevelScript level; //instantiate Level type and as a reference private void Start() { level = FindObjectOfType <LevelScript>(); //assign level to be a level type if (tag == "Breakable") //only count blocks we can break { level.CountLevelBlocks(); //+1 to the number of breakable blocks //every block instance has this script so it should correctly count the number of blocks we can break in a level } }