// Token: 0x06000779 RID: 1913 RVA: 0x00006C21 File Offset: 0x00004E21 public SpectatorState(LevelCamera camera, Vector3 offset) : base(camera, offset) { this._targetPosition = camera.Transform.position; }
// Token: 0x06000772 RID: 1906 RVA: 0x00006BE2 File Offset: 0x00004DE2 public SmoothFollowState(LevelCamera camera, Vector3 offset) : base(camera, offset) { this._collideDistance = this._distance / 2f; camera.InitUserInput(); }
// Token: 0x06000777 RID: 1911 RVA: 0x00033D5C File Offset: 0x00031F5C public RagdollState(LevelCamera camera, Vector3 offset) : base(camera, offset) { this.targetPosition = GameState.Current.Avatar.Ragdoll.GetBone(BoneIndex.Hips).position + new Vector3(0f, 1.5f, 0f); }
// Token: 0x06000766 RID: 1894 RVA: 0x00006B40 File Offset: 0x00004D40 protected CameraState(LevelCamera camera, Vector3 offset) { this.camera = camera; this.offset = offset; }
// Token: 0x0600076B RID: 1899 RVA: 0x00006B56 File Offset: 0x00004D56 public DisabledState(LevelCamera camera, Vector3 offset) : base(camera, offset) { }
void Start() { cam = LevelCamera.GetComponent <LevelCamera>(); }
void DoSpawn(Vector3 P, Vector3 dir) { Vector3 vector; if (this._spawnOnFloor && PhysicsUtility.GetFloorPoint(P, 20f, 50f, this._floorLayer, out vector)) { P.y = vector.y; } Vector3 vector2 = P + this._playerEnt.transform.localPosition; GameObject gameObject = Object.Instantiate <GameObject>(this._playerCamera, vector2 + this._playerCamera.transform.localPosition, this._playerCamera.transform.localRotation); gameObject.transform.localScale = this._playerCamera.transform.localScale; gameObject.name = this._playerCamera.name; CameraContainer component = gameObject.GetComponent <CameraContainer>(); component.Init(this._playerCamera); Entity entity = Object.Instantiate <Entity>(this._playerEnt, vector2, base.transform.rotation); entity.name = this._playerEnt.name; if (component != null) { RoomSwitchable componentInChildren = entity.GetComponentInChildren <RoomSwitchable>(); if (componentInChildren != null) { componentInChildren.SetLevelCamera(component); } } if (this._playerGraphics != null) { GameObject gameObject2 = Object.Instantiate <GameObject>(this._playerGraphics, entity.transform.position + this._playerGraphics.transform.localPosition, this._playerGraphics.transform.localRotation); gameObject2.transform.parent = entity.transform; gameObject2.transform.localScale = this._playerGraphics.transform.localScale; gameObject2.name = this._playerGraphics.name; } entity.Init(); entity.TurnTo(dir, 0f); FollowTransform componentInChildren2 = gameObject.GetComponentInChildren <FollowTransform>(); if (componentInChildren2 != null) { componentInChildren2.SetTarget(entity.transform); } LevelCamera componentInChildren3 = gameObject.GetComponentInChildren <LevelCamera>(); if (componentInChildren3 != null) { LevelRoom roomForPosition = LevelRoom.GetRoomForPosition(entity.WorldTracePosition, null); if (roomForPosition != null) { componentInChildren3.SetRoom(roomForPosition); roomForPosition.SetImportantPoint(vector2); LevelRoom.SetCurrentActiveRoom(roomForPosition, false); } } PlayerController controller = ControllerFactory.Instance.GetController <PlayerController>(this._controller); controller.ControlEntity(entity); controller.name = this._controller.name; entity.Activate(); if (this._varOverrider != null) { this._varOverrider.Apply(entity); } EntityHUD componentInChildren4 = gameObject.GetComponentInChildren <EntityHUD>(); if (componentInChildren4 != null) { componentInChildren4.Observe(entity, controller); } EntityObjectAttacher.Attacher attacher = null; EntityObjectAttacher component2 = base.GetComponent <EntityObjectAttacher>(); if (component2 != null) { attacher = component2.GetAttacher(); } EntityObjectAttacher.AttachTag attachTag = null; if (attacher != null) { attachTag = attacher.Attach(entity); } PlayerRespawner playerRespawner; if (this._respawner != null) { playerRespawner = Object.Instantiate <PlayerRespawner>(this._respawner); playerRespawner.name = this._respawner.name; } else { GameObject gameObject3 = new GameObject("PlayerRespawer"); playerRespawner = gameObject3.AddComponent <PlayerRespawner>(); } playerRespawner.Init(entity, controller, componentInChildren3, componentInChildren2, componentInChildren4, this._gameSaver, attacher, attachTag, this._varOverrider, P, dir); VarHelper.PlayerObj = entity.gameObject; // Store reference to player obj PlayerSpawner.OnSpawnedFunc onSpawnedFunc = PlayerSpawner.onSpawned; PlayerSpawner.onSpawned = null; if (onSpawnedFunc != null) { onSpawnedFunc(entity, gameObject, controller); } EventListener.PlayerSpawn(false); // Invoke custom event Object.Destroy(base.gameObject); }
// Token: 0x06000FA9 RID: 4009 RVA: 0x0000B0D8 File Offset: 0x000092D8 public void AddDamageMark(float normalizedDamage, float horizontalAngle) { this._damageFeedbackMarkList.Add(new DamageFeedbackHud.DamageFeedbackMark(normalizedDamage, horizontalAngle)); LevelCamera.DoFeedback(LevelCamera.FeedbackType.GetDamage, Vector3.back, 0.1f, normalizedDamage, 0.04f, 0.08f, 10f, Vector3.forward); }
// Constructor protected void Awake() { levelCamera = FindObjectOfType<LevelCamera>(); Assert.IsNotNull(levelCamera); }
//创建资源 void CreateRes() { camParam = new CamParam(new Vector3(50, 0, 0), heroCamera.fieldOfView); //level resources GameObject go = (GameObject)Instantiate(prbLevelRes); go.transform.parent = transform; //level config go = (GameObject)Instantiate(prbLevelConfig, Vector3.zero, Quaternion.identity); curConfig = go.GetComponent<LevelConfig>(); go.transform.parent = transform; if (prbLevelCamera) { //level camera path animation go = (GameObject)Instantiate(prbLevelCamera); curLevelCamera = go.GetComponent<LevelCamera>(); go.transform.parent = transform; } //开始 StartCoroutine(Init()); InitRes(); }
public IEnumerator Init() { #region debug if (isDebug) { // record params of camera camParam = new CamParam(new Vector3(50, 0, 0), heroCamera.fieldOfView); curConfig = GameObject.FindObjectOfType(typeof(LevelConfig)) as LevelConfig; curLevelCamera = GameObject.FindObjectOfType(typeof(LevelCamera)) as LevelCamera; InitRes(); if (isDebugPvp) { flowType = FlowType.PVP; LevelData.levelType = 8; } } #endregion curConfig.Init(); while (!isInit) yield return null; //my heros init : myPlayer.ExternalInit(); switch (flowType) { case FlowType.PVP: InitPVP(); break; default: InitPVE(); break; } //顺计时开始 StartCoroutine(BeginTimer()); //默认计时显示 UIBattleManager.instance.LoginCountUpTimer(); InvokeRepeating("CountUpTimer", 0f, 1f); ExecuteAction(); //Debug.Log(" wait time----------------------" + curLevelCamera.waitTimeToPlay); if (curLevelCamera) { if (curLevelCamera.waitTimeToPlay > 0) yield return new WaitForSeconds(curLevelCamera.waitTimeToPlay); if (curLevelCamera.open.Count > 0) { int endIndex = curLevelCamera.open.Count - 1; foreach (CameraPathBezierAnimator cpa in curLevelCamera.open) { cpa.animationTarget = heroCamera.transform; } curLevelCamera.open[endIndex].AnimationFinished += CameraFinish; curLevelCamera.open[0].Play(); Debug.Log("Camera Play --------------"); } else CameraFinish(); } else { Debug.Log("LevelCamera is Null --------------"); CameraFinish(); } }
void LoadLevelToScene() { if (curCP != null) { curCP.gameObject.SetActive(false); } LevelCamera lc = GetExistLevel(select.prbLevelCameraPath.name); if (lc != null) { lc.gameObject.SetActive(true); curCP = lc; } else { GameObject go = KMPrefabEditor.LoadPrefab(select.prbLevelCameraPath, null); go.transform.parent = goParent.transform; curCP = go.GetComponent<LevelCamera>(); } if (curRes) DestroyImmediate(curRes.gameObject); curRes = KMPrefabEditor.LoadPrefab(select.prbMapRes, null); targetPrefab = select.prbLevelCameraPath; Selection.activeGameObject = curCP.gameObject; //save data form last load EditorPrefs.SetInt(KEY_LCPDungeonIndex, select.curDungeonIndex); EditorPrefs.SetInt(KEY_LCPChapterIndex, select.curChapterIndex); }
void ShowRes() { if (curCP == null) { curCP = GameObject.FindObjectOfType(typeof(LevelCamera)) as LevelCamera; //set value form last if (curCP) { select.curChapterIndex = EditorPrefs.GetInt(KEY_LCPChapterIndex, select.curChapterIndex); select.curDungeonIndex = EditorPrefs.GetInt(KEY_LCPDungeonIndex, select.curDungeonIndex); //Debug.Log(select.curChapterIndex + "-------------" + select.curDungeonIndex); } } GUILayout.BeginHorizontal(); string resName = select.prbMapRes ? "Res:" : select.curDungeon.resname; GUILayout.Label(resName); hasRes = EditorGUILayout.ObjectField("", select.prbMapRes, typeof(Object), false); if (!hasRes) { GUILayout.Label("please import res of map before Edit!"); return; } bool hasCameraPath = select.prbLevelCameraPath; if (!hasCameraPath) { if (select.prbModelLevelCamera && GUILayout.Button("Create Camera")) { CreatePrefab(); } } else { GUILayout.Label("Camera Prefab:"); EditorGUILayout.ObjectField("", select.prbLevelCameraPath, typeof(Object), false); if (curCP != null && curCP.name == select.prbLevelCameraPath.name) { //if (GUILayout.Button("Edit")) EditLevel(); } if (GUILayout.Button("Show In Scene")) LoadLevelToScene(); //, GUILayout.MinWidth(200f) if (GUILayout.Button("ReLoad Json", GUILayout.MaxWidth(100f))) { ReLoadJson(); } } GUILayout.EndHorizontal(); if (curCP == null) return; GUILayout.Space(20); GUILayout.BeginHorizontal(); if (GUILayout.Button("Save")) { SaveLevel(); } GUILayout.EndHorizontal(); }
// Constructor protected void Awake() { GameEngine.Player = this; Assert.IsNotNull(deathParticlePrefab); Assert.IsNotNull(playerTexRend); Assert.IsNotNull(playerTexObj); Assert.IsTrue(playerMaterials.Count == 17); levelCamera = FindObjectOfType<LevelCamera>(); Assert.IsNotNull(levelCamera); movement = gameObject.GetComponent<Movement>(); Assert.IsNotNull(movement); shooting = gameObject.GetComponent<Shooting>(); Assert.IsNotNull(shooting); health = gameObject.GetComponent<Health>(); Assert.IsNotNull(health); col = GetComponent<Collider>(); Assert.IsNotNull(col); }
// Constructor protected void Awake() { levelCamera = FindObjectOfType <LevelCamera>(); Assert.IsNotNull(levelCamera); }
// Token: 0x06001F9A RID: 8090 RVA: 0x000979E8 File Offset: 0x00095BE8 private void AddGameLogicToWeapon(WeaponSlot weapon) { float movement = WeaponConfigurationHelper.GetRecoilMovement(weapon.View); float kickback = WeaponConfigurationHelper.GetRecoilKickback(weapon.View); global::LoadoutSlotType slot = weapon.Slot; if (weapon.Logic is ProjectileWeapon) { ProjectileWeapon w = weapon.Logic as ProjectileWeapon; w.OnProjectileShoot += delegate(ProjectileInfo p) { ProjectileDetonator projectileDetonator = new ProjectileDetonator(WeaponConfigurationHelper.GetSplashRadius(weapon.View), (float)weapon.View.DamagePerProjectile, weapon.View.DamageKnockback, p.Direction, weapon.SlotId, p.Id, weapon.View.ID, weapon.View.ItemClass, w.Config.DamageEffectFlag, w.Config.DamageEffectValue); if (p.Projectile != null) { p.Projectile.Detonator = projectileDetonator; if (weapon.View.ItemClass != UberstrikeItemClass.WeaponSplattergun) { GameState.Current.Actions.EmitProjectile(p.Position, p.Direction, slot, p.Id, false); } } else { projectileDetonator.Explode(p.Position); if (weapon.View.ItemClass != UberstrikeItemClass.WeaponSplattergun) { GameState.Current.Actions.EmitProjectile(p.Position, p.Direction, slot, p.Id, true); } } if (weapon.View.ItemClass != UberstrikeItemClass.WeaponSplattergun) { if (w.HasProjectileLimit) { Singleton <ProjectileManager> .Instance.AddLimitedProjectile(p.Projectile, p.Id, w.MaxConcurrentProjectiles); } else { Singleton <ProjectileManager> .Instance.AddProjectile(p.Projectile, p.Id); } } LevelCamera.DoFeedback(LevelCamera.FeedbackType.ShootWeapon, Vector3.back, 0f, movement / 8f, 0.1f, 0.3f, kickback / 3f, Vector3.left); }; } else if (weapon.Logic is MeleeWeapon) { float delay = weapon.Logic.HitDelay; weapon.Logic.OnTargetHit += delegate(CmunePairList <BaseGameProp, ShotPoint> h) { if (!weapon.View.HasAutomaticFire) { GameState.Current.Actions.SingleBulletFire(); } if (h != null) { UnityRuntime.StartRoutine(this.StartApplyDamage(weapon, delay, h)); } LevelCamera.DoFeedback(LevelCamera.FeedbackType.ShootWeapon, Vector3.back, 0f, movement / 8f, 0.1f, 0.3f, kickback / 3f, Vector3.left); }; } else { weapon.Logic.OnTargetHit += delegate(CmunePairList <BaseGameProp, ShotPoint> h) { if (!weapon.View.HasAutomaticFire) { GameState.Current.Actions.SingleBulletFire(); } if (h != null) { this.ApplyDamage(weapon, h); } LevelCamera.DoFeedback(LevelCamera.FeedbackType.ShootWeapon, Vector3.back, 0f, movement / 8f, 0.1f, 0.3f, kickback / 3f, Vector3.left); }; } }