void Update() { if (uI.activated == true) { letterScript.Close(); } }
private void Update() { if (ui.activated == true) { //check if inventory has dish var dish = letterScript.neededDish; if (inv.personalInvFood.recipes.Contains(dish)) { inv.personalInvFood.recipes.Remove(dish); effectEnable.EnableEffect(letterScript.reward); letterScript.completedMission = true; letterScript.Close(); print("completed mission"); } else { print("you dont have the needed dish"); } } }