private void CreateLerpsDifficulty()
 {
     lerpEasy = new LerpTime(-10f, 0f, 2f, false, Easing.Quartic.easeOut);
     lerpNormal = new LerpTime(-13f, 0f, 2f, false, Easing.Quartic.easeOut);
     lerpDifficut = new LerpTime(-16f, 0f, 2f, false, Easing.Quartic.easeOut);
 }
 private void CreateLerps()
 {
     lerp1JoueurT = new LerpTime(-10f, 0f, 2f, false, Easing.Quartic.easeOut);
     lerp2JoueurT = new LerpTime(10f, 0f, 2f, false, Easing.Quartic.easeOut);
     lerpPuzzleT = new LerpTime(-10f, 0f, 2f, false, Easing.Quartic.easeOut);
     lerpTuroriel = new LerpTime(10f, 0f, 2f, false, Easing.Quartic.easeOut);
 }