private void CreateLerpsDifficulty() { lerpEasy = new LerpTime(-10f, 0f, 2f, false, Easing.Quartic.easeOut); lerpNormal = new LerpTime(-13f, 0f, 2f, false, Easing.Quartic.easeOut); lerpDifficut = new LerpTime(-16f, 0f, 2f, false, Easing.Quartic.easeOut); }
private void CreateLerps() { lerp1JoueurT = new LerpTime(-10f, 0f, 2f, false, Easing.Quartic.easeOut); lerp2JoueurT = new LerpTime(10f, 0f, 2f, false, Easing.Quartic.easeOut); lerpPuzzleT = new LerpTime(-10f, 0f, 2f, false, Easing.Quartic.easeOut); lerpTuroriel = new LerpTime(10f, 0f, 2f, false, Easing.Quartic.easeOut); }