// Use this for initialization void Start() { direc = Direction.LEFT; pManager = GameObject.Find("PlayerStatus").GetComponent <PlayerManager>(); PotObject = FindObjectOfType <PotController>().gameObject; rig = gameObject.transform.parent.GetComponent <Rigidbody2D>(); player_ctr = GameObject.Find("Controller").GetComponent <PlayerController>(); bringctr = gameObject.transform.parent.GetChild(0).GetComponent <BringCollider>(); alchemyUI_ctr = GameObject.Find("Canvas/Alchemy_UI").GetComponent <AlchemyUIController>(); miniMap_ctr = GameObject.Find("Canvas/MiniMap").GetComponent <MiniMapController>(); anim_ctr = gameObject.transform.parent.GetComponent <AnimController>(); leg_col = gameObject.transform.parent.GetComponentInChildren <LegCollider>(); crossAxisDown = gameObject.GetComponent <CrossAxisDown>(); }
void Start() { //コンポーネント・オブジェクトの取得 _rb = GetComponent <Rigidbody2D>(); _Anim = GetComponent <Animator>(); _LegScr = GameObject.Find("Leg").gameObject.GetComponent <LegCollider>(); _cameraObj = GameObject.Find("0-BGCamera"); //現在位置を保存 _startPos = transform.position; //ページ位置を保存、修正。 _pagePoses[0] = _pages[0].position; _pagePoses[1] = _pages[1].position; _pagePoses[0].z = 9.7f; _pagePoses[1].z = 9.7f; playerSprite = this.gameObject.GetComponent <SpriteRenderer>(); sepiaMaskController = this.gameObject.GetComponent <SepiaMaskController>(); }