private static WadMesh LoadMesh(ChunkReader chunkIO, long chunkSize, Dictionary <long, WadTexture> textures) { var mesh = new WadMesh(); long obsoleteIndex = 0; chunkIO.ReadChunks((id2, chunkSize2) => { if (id2 == Wad2Chunks.MeshIndex) { obsoleteIndex = chunkIO.ReadChunkLong(chunkSize2); } else if (id2 == Wad2Chunks.MeshName) { mesh.Name = chunkIO.ReadChunkString(chunkSize2); } else if (id2 == Wad2Chunks.MeshSphere) { // Read bounding sphere float radius = 0; Vector3 center = Vector3.Zero; chunkIO.ReadChunks((id3, chunkSize3) => { if (id3 == Wad2Chunks.MeshSphereCenter) { center = chunkIO.ReadChunkVector3(chunkSize3); } else if (id3 == Wad2Chunks.MeshSphereRadius) { radius = chunkIO.ReadChunkFloat(chunkSize3); } else { return(false); } return(true); }); mesh.BoundingSphere = new BoundingSphere(center, radius); } else if (id2 == Wad2Chunks.MeshBoundingBox) { // Read bounding box Vector3 min = Vector3.Zero; Vector3 max = Vector3.Zero; chunkIO.ReadChunks((id3, chunkSize3) => { if (id3 == Wad2Chunks.MeshBoundingBoxMin) { min = chunkIO.ReadChunkVector3(chunkSize3); } else if (id3 == Wad2Chunks.MeshBoundingBoxMax) { max = chunkIO.ReadChunkVector3(chunkSize3); } else { return(false); } return(true); }); mesh.BoundingBox = new BoundingBox(min, max); } else if (id2 == Wad2Chunks.MeshVertexPositions) { chunkIO.ReadChunks((id3, chunkSize3) => { if (id3 == Wad2Chunks.MeshVertexPosition) { mesh.VerticesPositions.Add(chunkIO.ReadChunkVector3(chunkSize3)); } else { return(false); } return(true); }); } else if (id2 == Wad2Chunks.MeshVertexNormals) { chunkIO.ReadChunks((id3, chunkSize3) => { if (id3 == Wad2Chunks.MeshVertexNormal) { mesh.VerticesNormals.Add(chunkIO.ReadChunkVector3(chunkSize3)); } else { return(false); } return(true); }); } else if (id2 == Wad2Chunks.MeshVertexShades) { chunkIO.ReadChunks((id3, chunkSize3) => { if (id3 == Wad2Chunks.MeshVertexShade) { mesh.VerticesShades.Add(chunkIO.ReadChunkShort(chunkSize3)); } else { return(false); } return(true); }); } else if (id2 == Wad2Chunks.MeshPolygons) { chunkIO.ReadChunks((id3, chunkSize3) => { if (id3 == Wad2Chunks.MeshQuad || id3 == Wad2Chunks.MeshTriangle) { var polygon = new WadPolygon(); polygon.Shape = id3 == Wad2Chunks.MeshQuad ? WadPolygonShape.Quad : WadPolygonShape.Triangle; polygon.Index0 = LEB128.ReadInt(chunkIO.Raw); polygon.Index1 = LEB128.ReadInt(chunkIO.Raw); polygon.Index2 = LEB128.ReadInt(chunkIO.Raw); if (id3 == Wad2Chunks.MeshQuad) { polygon.Index3 = LEB128.ReadInt(chunkIO.Raw); } polygon.ShineStrength = LEB128.ReadByte(chunkIO.Raw); TextureArea textureArea = new TextureArea(); textureArea.Texture = textures[LEB128.ReadInt(chunkIO.Raw)]; textureArea.TexCoord0 = chunkIO.Raw.ReadVector2(); textureArea.TexCoord1 = chunkIO.Raw.ReadVector2(); textureArea.TexCoord2 = chunkIO.Raw.ReadVector2(); if (id3 == Wad2Chunks.MeshQuad) { textureArea.TexCoord3 = chunkIO.Raw.ReadVector2(); } else { textureArea.TexCoord3 = textureArea.TexCoord2; } textureArea.BlendMode = (BlendMode)LEB128.ReadLong(chunkIO.Raw); textureArea.DoubleSided = chunkIO.Raw.ReadBoolean(); polygon.Texture = textureArea; chunkIO.ReadChunks((id4, chunkSize4) => { return(false); }); mesh.Polys.Add(polygon); } else { return(false); } return(true); }); } else { return(false); } return(true); }); return(mesh); }