public MarauderSpecialization() { SpecName = "Marauder"; SpecCareer = BaseEotECareer.EotECareers.HIREDGUN; SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.COERCION, BaseEotECareer.EotESkills.MELEE, BaseEotECareer.EotESkills.RESILIENCE, BaseEotECareer.EotESkills.SURVIVAL }; SpecDescription = "Up Close and Personal\n\nMarauders don't necessarily mind shooting their opponents, but they would much rather " + "mixed up in a melee, weapons in hand, smashing and slashing their way through. Marauders are tough--probably " + "the toughest combatants in any conflict. They tend to take a great deal of punishment while dealing out far more " + "to any who dare go against them."; /* Talent Tree */ TalentA1 = new ToughenedTalent(true, 5); TalentA2 = new FrenziedAttackTalent(true, 5); TalentA3 = new FeralStrengthTalent(true, 5); TalentA4 = new LethalBlowsTalent(true, 5); TalentB1 = new FeralStrengthTalent(new List<BaseEotETalent> { TalentA1, TalentB2 }, 10); TalentB2 = new ToughenedTalent(new List<BaseEotETalent> { TalentA2, TalentB1, TalentB3 }, 10); TalentB3 = new HeroicFortitudeTalent(new List<BaseEotETalent> { TalentA3, TalentB2, TalentB4, TalentC3 }, 10); TalentB4 = new KnockdownTalent(new List<BaseEotETalent> { TalentA4, TalentB3 }, 10); TalentC1 = new EnduringTalent(new List<BaseEotETalent> { TalentC2, TalentD1 }, 15); TalentC2 = new LethalBlowsTalent(new List<BaseEotETalent> { TalentB2, TalentC1, TalentC3 }, 15); TalentC3 = new ToughenedTalent(new List<BaseEotETalent> { TalentB3, TalentC2, TalentC4 }, 15); TalentC4 = new FrenziedAttackTalent(new List<BaseEotETalent> { TalentC3, TalentD4 }, 15); TalentD1 = new ToughenedTalent(new List<BaseEotETalent> { TalentC1, TalentD2 }, 20); TalentD2 = new FeralStrengthTalent(new List<BaseEotETalent> { TalentD1, TalentD3, TalentE2 }, 20); TalentD3 = new NaturalBrawlerTalent(new List<BaseEotETalent> { TalentD2, TalentD4 }, 20); TalentD4 = new LethalBlowsTalent(new List<BaseEotETalent> { TalentC4, TalentD3 }, 20); TalentE1 = new FrenziedAttackTalent(new List<BaseEotETalent> { TalentE2 }, 25); TalentE2 = new EnduringTalent(new List<BaseEotETalent> { TalentD2, TalentE3 }, 25); TalentE3 = new DefensiveStanceTalent(new List<BaseEotETalent> { TalentD3, TalentE2 }, 25); TalentE4 = new DedicationTalent(new List<BaseEotETalent> { TalentE3 }, 25); TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 }, new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 }, new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 }, new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 }, new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 } }; }
public FringerSpecialization() { SpecName = "Fringer"; SpecCareer = BaseEotECareer.EotECareers.EXPLORER; SpecSkills = new List<BaseEotECareer.EotESkills> { BaseEotECareer.EotESkills.ASTROGATION, BaseEotECareer.EotESkills.COORDINATION, BaseEotECareer.EotESkills.NEGOTIATION, BaseEotECareer.EotESkills.STREETWISE }; SpecDescription = "Discovering Possibilities\n\nPart negotiator, part astrogator, and savvy in the ways of the galaxy beyond the " + "Core Worlds, the Fringer is a jack-of-all-trades. He focuses on knowing how to find what he needs and how to get " + "where he needs to go. He's got the gift of gab when it's time to talk, and the awareness and reflexes to maneuver " + "away when it's time to run."; /* Talent Tree */ TalentA1 = new GalaxyMapperTalent(true, 5); TalentA2 = new StreetSmartsTalent(true, 5); TalentA3 = new RapidRecoveryTalent(true, 5); TalentA4 = new StreetSmartsTalent(true, 5); TalentB1 = new SkilledJockeyTalent(new List<BaseEotETalent> { TalentA1 }, 10); TalentB2 = new GalaxyMapperTalent(new List<BaseEotETalent> { TalentB1, TalentC2 }, 10); TalentB3 = new GritTalent(new List<BaseEotETalent> { TalentA3, TalentB4 }, 10); TalentB4 = new ToughenedTalent(new List<BaseEotETalent> { TalentA4, TalentB3 }, 10); TalentC1 = new MasterStarhopperTalent(new List<BaseEotETalent> { TalentB1, TalentC2 }, 15); TalentC2 = new DefensiveDrivingTalent(new List<BaseEotETalent> { TalentB2, TalentC1 }, 15); TalentC3 = new RapidRecoveryTalent(new List<BaseEotETalent> { TalentB3 }, 15); TalentC4 = new DurableTalent(new List<BaseEotETalent> { TalentB4 }, 15); TalentD1 = new RapidRecoveryTalent(new List<BaseEotETalent> { TalentD2, TalentE1 }, 20); TalentD2 = new JumpUpTalent(new List<BaseEotETalent> { TalentD3 }, 20); TalentD3 = new GritTalent(new List<BaseEotETalent> { TalentC3 }, 20); TalentD4 = new KnockdownTalent(new List<BaseEotETalent> { TalentC4 }, 20); TalentE1 = new DedicationTalent(new List<BaseEotETalent> { TalentD1, TalentE2 }, 25); TalentE2 = new ToughenedTalent(new List<BaseEotETalent> { TalentD2, TalentE1 }, 25); TalentE3 = new DodgeTalent(new List<BaseEotETalent> { TalentE4 }, 25); TalentE4 = new DodgeTalent(new List<BaseEotETalent> { TalentD4 }, 25); TalentMatrix = new List<List<BaseEotETalent>> { new List<BaseEotETalent> { TalentA1, TalentA2, TalentA3, TalentA4 }, new List<BaseEotETalent> { TalentB1, TalentB2, TalentB3, TalentB4 }, new List<BaseEotETalent> { TalentC1, TalentC2, TalentC3, TalentC4 }, new List<BaseEotETalent> { TalentD1, TalentD2, TalentD3, TalentD4 }, new List<BaseEotETalent> { TalentE1, TalentE2, TalentE3, TalentE4 } }; }