示例#1
0
 void Clear()
 {
     if (inventoryItemUI != null)
     {
         inventoryItemUI = null;
     }
     if (inventory != null)
     {
         inventory = null;
     }
     if (roleEquip != null)
     {
         roleEquip.Clear();
     }
 }
示例#2
0
    //点击御下和装备按钮触发
    public void OnEquip()
    {
        int starValue = PlayerInfo.Intance.GetOverailPower();

        if (isLeft)
        {
            itUI.Clear();                       //清空该装备所在的格子
            PlayerInfo.Intance.DressOn(it);     //从背包装备到身上
        }
        else
        {
            roleEquip.Clear();                 //把身上的装备清空
            PlayerInfo.Intance.DressOff(it);   //从身上脱下
        }
        int endValue = PlayerInfo.Intance.GetOverailPower();

        powerShow.ShowPowerChange(starValue, endValue);
        InventoryUI._instance.SendMessage("UpdateCount");
        OnClose();
    }
示例#3
0
    void onequip()
    {
        int startvalue = PlayInfo._instance.GetOverallPower();

        if (isleft)
        {
            if (it.Isdressed == true)
            {
                close(); return;
            }
            if (it.Inventory.InventoryType == InventoryType.Equip)

            {
                itUI.Clear();//清空装备身上的各种
                PlayInfo._instance.DressOn(it);
            }
            if (it.Inventory.InventoryType == InventoryType.PetEquip)
            {
                //------------------------------宠物------------------ -
                itUI.Clear();//清空装备身上的各种
                PetInfo._petInstance.PetDressOn(it);
            }
            //-------------------------通知UIPetManager激活宠物模型UI----------------------------
            if (it.Inventory.InventoryType == InventoryType.Pet)                                    //如果点击背包里面的东西类型是宠物
            {
                if (it.Inventory.Name == "烈焰狂狮" && UIPetManager._uiPetManager.isHaveLion == false)  //当狮子宠物不存在的时候
                {
                    itUI.Clear();                                                                   //清除背包宠物UI
                    isUILion = true;                                                                //如果点击的是狮子
                    UIPetManager._uiPetManager.CreatPet();                                          //调用宠物UI模型的激活
                }
                if (it.Inventory.Name == "小精灵" && UIPetManager._uiPetManager.isHaveElf == false)
                {
                    itUI.Clear();
                    isUIElf = true;
                    UIPetManager._uiPetManager.CreatPet();
                }
                if (it.Inventory.Name == "小仙女" && UIPetManager._uiPetManager.isHaveFairy == false)
                {
                    itUI.Clear();
                    isUIFairy = true;
                    UIPetManager._uiPetManager.CreatPet();
                }
            }
        }
        else
        {
            if (it.Isdressed == false)
            {
                close(); return;
            }

            roleEquip.Clear();
            if (it.Inventory.InventoryType == InventoryType.Equip)

            {
                PlayInfo._instance.DressOff(it);
            }
            //-------------------------------
            if (it.Inventory.InventoryType == InventoryType.PetEquip)

            {
                PetInfo._petInstance.PetDressOff(it);
            }
        }
        int endvalue = PlayInfo._instance.GetOverallPower();

        powershow.ShowPowerChange(startvalue, endvalue);
        InventoryUI._instance.SendMessage("UpdateCount");
        close();
    }