void Awake() { instance = this; textMesh = text.GetComponent <TextMesh>(); textForTake = ""; for (int i = 0; i < board.transform.childCount; i++) { textForTake = textForTake + board.transform.GetChild(i).GetChild(0).GetComponent <Text>().text; } rt = board.GetComponent <RectTransform>(); isStart = false; isFinish = false; isShow = false; idinstr = 0; Application.DontDestroyOnLoad(this); gameObject.SetActive(false); }
void Awake() { instance = this; textMesh = text.GetComponent<TextMesh>(); textForTake = ""; for (int i = 0; i < board.transform.childCount; i++) { textForTake = textForTake + board.transform.GetChild(i).GetChild(0).GetComponent<Text>().text; } rt = board.GetComponent<RectTransform>(); isStart = false; isFinish = false; isShow = false; idinstr = 0; Application.DontDestroyOnLoad(this); gameObject.SetActive(false); }