public override void destroyKeyboard(KeyboardHardware keyboard) { ((NativeKeyboard)keyboard).Dispose(); if (keyboard == createdKeyboard) { createdKeyboard = null; } }
public bool IsReleased(object input) { if (!KeyConverter.ContainsInput(input)) { return(false); } return(KeyboardHardware.CurrentKeyUpEvent(KeyConverter.GetKey(input)) && KeyboardHardware.OldKeyDownEvent(KeyConverter.GetKey(input))); }