protected override void Awake() { base.Awake(); KeyBindings.CreatePresetBinding(enum_BindingsName.Up, enum_PressStatus.Both, KeyCode.W); KeyBindings.CreatePresetBinding(enum_BindingsName.Down, enum_PressStatus.Both, KeyCode.S); KeyBindings.CreatePresetBinding(enum_BindingsName.Left, enum_PressStatus.Both, KeyCode.A); KeyBindings.CreatePresetBinding(enum_BindingsName.Right, enum_PressStatus.Both, KeyCode.D); KeyBindings.CreatePresetBinding(enum_BindingsName.Aim, enum_PressStatus.Both, KeyCode.Mouse1); KeyBindings.CreatePresetBinding(enum_BindingsName.Fire, enum_PressStatus.Both, KeyCode.Mouse0); KeyBindings.CreatePresetBinding(enum_BindingsName.Reload, enum_PressStatus.Down, KeyCode.R); KeyBindings.CreatePresetBinding(enum_BindingsName.Sprint, enum_PressStatus.Both, KeyCode.LeftShift); KeyBindings.CreatePresetBinding(enum_BindingsName.Throw, enum_PressStatus.Down, KeyCode.G); KeyBindings.CreatePresetBinding(enum_BindingsName.Interact, enum_PressStatus.Down, KeyCode.E); KeyBindings.CreatePresetBinding(enum_BindingsName.Jump, enum_PressStatus.Down, KeyCode.Space); KeyBindings.CreatePresetBinding(enum_BindingsName.FlashLight, enum_PressStatus.Down, KeyCode.F); }