public int EnemyShot(int x, int y) { x = Mathf.Abs(x); y = Mathf.Abs(y); Jobster jb = GameObject.Find("jobster").GetComponent <Jobster>(); Morpher mph = GameObject.Find("Morpher").GetComponent <Morpher>(); Debug.Log("Enemy shot int, int"); if (!jb.startedGame.Human.currentField.cells[x, y].IsShot) { jb.startedGame.Human.currentField.cells[x, y].IsShot = true; if (jb.startedGame.Human.currentField.cells[x, y].HasShip) { jb.startedGame.WhosTurn = 2; for (int i = 0; i < jb.startedGame.Human.ships.Length; i++) { for (int j = 0; j < jb.startedGame.Human.ships[i].Size; j++) { Cell c = jb.startedGame.Human.ships[i].GetCell(j); if (x == c.X && y == c.Y) { jb.startedGame.Human.ships[i].ShotIncrease(); mph.InstShotCell(x, y, 1, 's'); jb.PlayExplosion(); return(0); } } } } else { //jb.startedGame.WhosTurn = 1; mph.InstShotCell(x, y, 1, 'm'); jb.PlayMiss(); this.turnInProcess = false; /*if (this.currentCycle >= 3) * { * this.justHit = false; * }*/ return(1); } } else { //jb.startedGame.WhosTurn = 2; /*if (this.currentCycle >= 3) * { * this.justHit = false; * }*/ this.turnInProcess = false; return(2); } return(3); }
public override void ShootTheBitch(int x, int y) { Jobster jb = GameObject.Find("jobster").GetComponent <Jobster>(); Morpher mph = GameObject.Find("Morpher").GetComponent <Morpher>(); if (!jb.startedGame.AI.currentField.cells[x, y].IsShot) { jb.startedGame.AI.currentField.cells[x, y].IsShot = true; if (jb.startedGame.AI.currentField.cells[x, y].HasShip) { jb.startedGame.WhosTurn = 1; for (int i = 0; i < 10; i++) { for (int j = 0; j < jb.startedGame.AI.ships[i].Size; j++) { Cell c = jb.startedGame.AI.ships[i].GetCell(j); if (x == c.X && y == c.Y) { jb.startedGame.AI.ships[i].ShotIncrease(); mph.InstShotCell(x, y, 2, 's'); jb.PlayExplosion(); } } } } else { jb.startedGame.WhosTurn = 2; mph.InstShotCell(x, y, 2, 'm'); jb.PlayMiss(); } } else { jb.startedGame.WhosTurn = 1; } }
public override int EnemyShot() { /*if (this.justHit) * { * Debug.Log("Shooting after hit"); * this.ShootAfterHit(); * this.turnInProcess = false; * return; * } * * if (this.jbRef.startedGame.WhosTurn == 1) * return;*/ int x = Random.Range(0, 10); int y = Random.Range(0, 10); Jobster jb = GameObject.Find("jobster").GetComponent <Jobster>(); Morpher mph = GameObject.Find("Morpher").GetComponent <Morpher>(); //Debug.Log("enemy shot void"); if (!jb.startedGame.Human.currentField.cells[x, y].IsShot) { jb.startedGame.Human.currentField.cells[x, y].IsShot = true; if (jb.startedGame.Human.currentField.cells[x, y].HasShip) { jb.startedGame.WhosTurn = 2; for (int i = 0; i < jb.startedGame.Human.ships.Length; i++) { for (int j = 0; j < jb.startedGame.Human.ships[i].Size; j++) { Cell c = jb.startedGame.Human.ships[i].GetCell(j); if (x == c.X && y == c.Y) { this.hp.x = x; this.hp.y = y; this.justHit = true; jb.startedGame.Human.ships[i].ShotIncrease(); mph.InstShotCell(x, y, 1, 's'); this.hitShipSize = jb.startedGame.Human.ships[i].Size; this.hitShipIndex = i; jb.PlayExplosion(); this.turnInProcess = false; //this.ShootAfterHit(); return(0); } } } } else { //jb.startedGame.WhosTurn = 1; mph.InstShotCell(x, y, 1, 'm'); jb.PlayMiss(); this.turnInProcess = false; return(1); } } else { //jb.startedGame.WhosTurn = 2; this.turnInProcess = false; return(2); } return(3); }